Played Puppetier mod a few times. Reached act 2 at lvl 26, but without skull charm and on p1. Leveled to 30 and now can do Andy runs comfortabilly with skull charm. Overall everything looks nice, challenge is there and can be adjusted if you looking/ready for it. Started to farm halls of dead - materials for crafting items, very little description, but i will figure it out through trial and error.
Feedback about few things:
1. Mercs. Act 1 amazon was slow and dumb, constantly running aroud instead of atacking. Act 2 merc is better but gets interupted alot. Overall mercs are too squishy even without skull and with battle orders. Maybe mod does not rely on using them, then it's ok.
2. Craft items from green/blue/red gems. Some of the negative effects should be increased. Ring that gives + resists, DR and -cannot run. It only reduces some amount of stamina. When i put it on, barb had already enough stamina to just ignore this burden. Maybe reduce run/walk speed instead ? Amulet with + 1000% max dmg - very nice thing. Belt with +60 stats did not work well for my char, slow atack and was constantly interupted in middle of swings.
3. Ranged mobs hit too hard. Archers, slingers, ect - do a lot of dmg compared to anything.
4. Barb lvl 30 skill for resists is disabled
is it same with all classes, all of them have one skill out ? Or just barb for balance issues ?