It's kinda tiring grinding, killing monsters when you have reached the end game gears and charms, so I think maybe if this would be possible in Multiplayer for the next patch: PvP Server/Arena with rankings Kills/Deaths to test more of one's survivability? It would be awesome since there is no more death penalty
wayyyy too difficult to balance a game like Median XL towards PVP man. The amount of variables/inequities from build to build just won't make pvp arenas viable (in my opinion). Even CLOD was ill-equipped for PVP.
I just think maybe how rebalancing got this far for 10 years seems would be possible... and maybe pvp is the best option to test the op to weak build/characters, perhaps an arena with 0 resist and no -enemy resistance, etc. like the PvP in the old game "Vindictus" has a Defense and Damage Cap in Arena
I am so glad someone brought this up! its not hard to balance pvp in this game AT ALL, LITERALLY give us a specific item or area in game that gives a SUBSTANTIAL + to life so we are not 1 shooting everyone and pvp could then be practical. If it takes 3+ hits to kill you that's enough to where some skill is involved vs a 1 shot. Maybe I'm wrong and that's ok too but PLEASEEEEE try to add some pvp aspect to this!