It's kinda tiring grinding, killing monsters when you have reached the end game gears and charms, so I think maybe if this would be possible in Multiplayer for the next patch: PvP Server/Arena with rankings Kills/Deaths to test more of one's survivability? It would be awesome since there is no more death penalty
wayyyy too difficult to balance a game like Median XL towards PVP man. The amount of variables/inequities from build to build just won't make pvp arenas viable (in my opinion). Even CLOD was ill-equipped for PVP.
I just think maybe how rebalancing got this far for 10 years seems would be possible... and maybe pvp is the best option to test the op to weak build/characters, perhaps an arena with 0 resist and no -enemy resistance, etc. like the PvP in the old game "Vindictus" has a Defense and Damage Cap in Arena
the way to do it is make it so you can only queue for PvP if you have PvP only gear on so you have to get naked first and put on your Arena Armor and then earn your special PvP armor by fighting
I am so glad someone brought this up! its not hard to balance pvp in this game AT ALL, LITERALLY give us a specific item or area in game that gives a SUBSTANTIAL + to life so we are not 1 shooting everyone and pvp could then be practical. If it takes 3+ hits to kill you that's enough to where some skill is involved vs a 1 shot. Maybe I'm wrong and that's ok too but PLEASEEEEE try to add some pvp aspect to this!