[MXLDB] Skill Calculator

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suchbalance
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New version is out:
- Supports weapon damage skills.
- Gives info about WDM and bonus offhand damage scaling. See the "how to use it," section 4 for more info.
- Next feature will be (you guessed it) support for passive skill calculations, not just for damage passives like curare/neph weapons and others; but hopefully stuff like Daedalus max life, Paragon vit bonus etc. Hopefully I will also be able to integrate these passive stats to display info for skills which have them - for example Moonbeam life regen progression.

As always if you find any bugs or missing/duplicated skills let me know.
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Nitz
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suchbalance wrote:New version is out:


Nice, let the cookie rain begin.

WDM has 3 times earthquake.

Sky siege is missing.

Doom is missing.

Summons are missing. Would love to see clear stats for wolf companion and their doom or how much elemental damage shadows give.
Edited by Nitz 7 years.
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suchbalance
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Cheers, will look into those after dinner.
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Quirinus
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Great work! :)
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Prime_Evil
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Our Beloved Leader approves of this.

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suchbalance
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First release version has just been uploaded!

New features:
- Supports all passive, buff and debuff skills.
- Displays results for the above by recreating the in-game (skill tree) tooltip for even more details. All your infos r belong to me.
- Various bug fixes, miscellaneous additions and much improved data collection/handling.

Since this app has now officially outgrown its original premise it has been renamed. Therefore you may wish to update any bookmarks you had previously made with the new url.

Found a bug or a missing skill from one of the three categories? Post here.



As of now this tool is "feature complete". This means that there will not be any major functionality added in the near future.


Anyway, in case you are interested but mainly for my own reference, these are the planned improvements for the next version to be released not-so-soon™:

- Apply the new in-game tooltip results style to all skills. This will allow you to also see any passive/buff/debuff effects and their progression when they are tagged onto attacks/spells (e.g. Moonbeam).
- Create an in-game skill hotkey tooltip for all of the skill icons. Hovering your mouse over them will look as if you had the skill selected on your skill bar.
- Reduce code size (mainly markup). This should reduce app size by around 20%.
- Add support for summons (reanimates are off the table - too much work).
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Marco
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holy shit :D amazing
qweqwe
Cog
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amazing, thank you! :)
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Quirinus
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sick :D
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Nitz
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suchbalance wrote:- Add support for summons (reanimates are off the table - too much work).


What about the relevant reanimates/resurrects? Like body of the savior