Reaper of souls mod 6.0
Warning - will start this as usual mod review, but will trash it in the end. You are welcome.
Plugy works, restat stats and skills also work.
A little bit of new content (act bosses drop scrolls that open portal to new areas)
1 new skill for each class - same skill actually - gives 500% mana regen, amazing (kappa)
Same old clod skills (except that one amazing mana regen thing, guess modder was lazy to deal with mana)
Mob density - everything is multiplied by 3-10x times (yes some insanely hard mods have this in act 1 first area usually, this one has that all over) - in most areas you cannot even run past them. Monsters block the way, they even block they way for each other.
New layouts of towns in some acts just to mess your smooth gameplay (act 3 has no stash chest - amazing ... )
New layouts in some dungeons (Duriel map has large maze with undeads packs that revive each other)
Very zjbs balance for chars. Melee chars get big dildo in the ass while paladin gets fire/cold/lighning dmg auras that atack mobs insanely fast. Imagine MXL vessel din on exctasy. If you know how to push mouse button and walk around - you automatically win this mod.
Xp - the ideas is that trash mobs give very little xp while unique mobs and pack leaders give a lot. Of course it's very convenient when pack leader is blocked in the middle of 374 mobs.
Gems and runes - new gems and runes are prssented. But also the old ones are left, maybe modder forgot about removing them.
Crafting - you can craft uniques and such. Low level char with mats from act 1 crafted lvl 38 unique wep... y u do dis ?
Docs - mod has a site, but you can already guess it's same useless stuff with weird layouts. Suits the mod in general.