Other Diablo II mods

Have something to say or share? Everything else comes here!
User avatar
Pinball
A dragon with boobs
6300 | 89
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Poisonmancer here is come :D

Image
User avatar
Pinball
A dragon with boobs
6300 | 89
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Finished the game with meleemancer. Here are some screenshots:

► Show Spoiler


I have tested other builds but there are not many builds that can do ubers. Can't even farm The Desert with Poisonmancer (with Poisonspawn), Druid (Melee, Fire/Cold caster, Summoner), Amazon (Poison Javelin), Paladin (Shieldbash)...
User avatar
Jampula
Daystar
656 | 26
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Yeah only truly successful char with me was Javadin (nerf alert), Conviction really helps against those random immunity mobs on almost every uber.
User avatar
Pinball
A dragon with boobs
6300 | 89
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Well you're fucked up in this mod if you don't have rainbow damage or high magic damage.One or two elements doesn't help since mobs has 3 type of immune.

I can see the nerf for necro too. Mostly because of nice bonus on wand.
User avatar
notforkeeps
Grubber
343 | 0
Great Supporter Badge
Donated 5 times
Common Patron Badge
Patreon Contributor
VengeanceDin is masterrace atm, between conviction and trielemental dmg from vengeance/retribution, quickest killspeed in random immune ubers. W
hen (if) the beta phase is over, there will be alot of changes, especially to monster AI and mechanics. For now, its just a nice chill mod if you play the right build, and utterly unplayable if you play the wrong one. The disparity between builds, and the lack of docs and true endgame content, makes this mod little more than a basement dwelling wannabe in comparison to, above all MXL, and even other private server mods that will remain nameless.
User avatar
Anonymous:
Memelistas
2114 | 244
Common Posting Badge
Posted over 1.000 messages
Great Love Badge
Earned over 100 cookies
► Show Spoiler


On topic - testing Glory of Nephilim. Mostly same stuff as previous version. Lots of shortcuts in each act to get to act boss/quest items, ect. Hell act 5 red portals have Uber Diablos in them. Also mob density in this mod is ridiculous. Helltorch charm can get up to 7 skills. This mod also has marazmatic charm (Wotan remembers).

Image
User avatar
Anonymous:
Memelistas
2114 | 244
Common Posting Badge
Posted over 1.000 messages
Great Love Badge
Earned over 100 cookies
Reaper of souls mod 6.0

Warning - will start this as usual mod review, but will trash it in the end. You are welcome.

Pros:
Plugy works, restat stats and skills also work.
A little bit of new content (act bosses drop scrolls that open portal to new areas)
1 new skill for each class - same skill actually - gives 500% mana regen, amazing (kappa)

Cons:
Same old clod skills (except that one amazing mana regen thing, guess modder was lazy to deal with mana)
Mob density - everything is multiplied by 3-10x times (yes some insanely hard mods have this in act 1 first area usually, this one has that all over) - in most areas you cannot even run past them. Monsters block the way, they even block they way for each other.
New layouts of towns in some acts just to mess your smooth gameplay (act 3 has no stash chest - amazing ... )
New layouts in some dungeons (Duriel map has large maze with undeads packs that revive each other)
Very zjbs balance for chars. Melee chars get big dildo in the ass while paladin gets fire/cold/lighning dmg auras that atack mobs insanely fast. Imagine MXL vessel din on exctasy. If you know how to push mouse button and walk around - you automatically win this mod.
Xp - the ideas is that trash mobs give very little xp while unique mobs and pack leaders give a lot. Of course it's very convenient when pack leader is blocked in the middle of 374 mobs.
Gems and runes - new gems and runes are prssented. But also the old ones are left, maybe modder forgot about removing them.
Crafting - you can craft uniques and such. Low level char with mats from act 1 crafted lvl 38 unique wep... y u do dis ?
Docs - mod has a site, but you can already guess it's same useless stuff with weird layouts. Suits the mod in general.


Pictures:
► Show Spoiler