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by SwineFlu
3 days
Forum: General Discussion
Topic: Short Questions Thread
Replies: 27491
Views: 3113652

Re: Short Questions Thread

question regarding lucky/lottery bonus: is the chance of a successful bonus determined on item drop or with some randomseed on applying the recipe? Yes, lucky and lottery are hidden stats on items. No SP cheesing for you, bro :D It's a bug that was left by Blizzard devs and they never bothered to f...
by SwineFlu
3 days
Forum: General Discussion
Topic: Σ 1.4 Bugs&Feedback
Replies: 197
Views: 42477

Σ 1.4 Bugs&Feedback

Ethereal bug fix is flawed: you won't get stat bonus applied multiple times for every output modifier for sure, on the other hand this fix does nothing to address the usage of mod output token for ethereal items. In case it was the only objective, it would be sufficient to remove the call to D2Commo...
by SwineFlu
1 month
Forum: General Discussion
Topic: Do you even open chests?
Replies: 18
Views: 6723

Re: Do you even open chests?

idk what that meant, but i've pulled SSU's off armor racks in Duncraig, so maybe its alvl dependent? My point was that hardcoded Chest TC group has nothing to do with the area specific drop, you can't pull out Elemental Essence from Teganze or Cycle from the Triune and there is no sacred items bias...
by SwineFlu
1 month
Forum: General Discussion
Topic: Do you even open chests?
Replies: 18
Views: 6723

Do you even open chests?

Nope, chests/barrels/bodies/etc have their own hardcoded TC group, nothing was changed there if you compare it to vanilla d2. The way how the proper treasure class decided is pretty dumb, TC upgrade is not a thing either, best you can get is drop from the class Chest C depending on your current Diff...
by SwineFlu
1 month
Forum: General Discussion
Topic: Short Questions Thread
Replies: 27491
Views: 3113652

Re: Short Questions Thread

Defense -> Block -> Dodge (Evade -> Weapon Block -> Dodge -> Avoid)
by SwineFlu
1 month
Forum: General Discussion
Topic: Σ 1.4 Bugs&Feedback
Replies: 197
Views: 42477

Σ 1.4 Bugs&Feedback

Askari Lightning is not scaled from any type of spell damage, energy, strength/energy factors on its own Physical Damage Component: AskariLightning[PhysDam] = (300 + 1 * (lvl - 1)) * (100 + (StormCall[PhysDam] - 100) * (100 + 2 * blvl)/100 + (2 * blvl))/100 Where lvl and blvl stands for Askari Light...
by SwineFlu
1 month
Forum: General Discussion
Topic: Σ 1.4 Bugs&Feedback
Replies: 197
Views: 42477

Re: Σ 1.4 Bugs&Feedback

Sorry, I strongly disagree. If you activate something, it activates - whether you're there or not. Anything else would be highly unrealistic, a bit like my dog when he covers his eyes with his paws and thinks I can't see him if he can't see me. Or switching on your oven and having to watch while it...
by SwineFlu
1 month
Forum: General Discussion
Topic: Σ 1.4 Bugs&Feedback
Replies: 197
Views: 42477

Re: Σ 1.4 Bugs&Feedback

... I don't think that damage from the direct melee hit is affected by this bug, it's all about the missile damage. This time I'll give you some simple example to work with. I'll examine damage output from the Basic Attack (melee) and following damage from AoE modifier (missile) which comes from Na...
by SwineFlu
1 month
Forum: General Discussion
Topic: Σ 1.4 Bugs&Feedback
Replies: 197
Views: 42477

Σ 1.4 Bugs&Feedback

It seems to me that physical damage from wdm skills is fundamentally broken. So far I've tested only 4 skills (Rend, Storm Crows, Wraithsword and Earthquake), that is it was a 2 different skill functions, i.e. SrvDoFunc = 8 (vanilla multiple shot) and SrvDoFunc = 11 (vanilla charged strike). Judging...
by SwineFlu
2 months
Forum: Off-Topic
Topic: Other Diablo II mods
Replies: 699
Views: 70621

Other Diablo II mods

Pardon me for showing off, but this is what I was personally using back in MXL17 days. It was quite easy to code something as simple as that even for pleb like me. Filter: https://i.imgur.com/S2IWfPT.png Notifier: https://i.imgur.com/sKSutUg.png Minimap: https://i.imgur.com/cLIT0Nt.png The issue is ...

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