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by Marco
1 week
Forum: General Discussion
Topic: Why is astrogha such a pain in the ass? And other thoughts
Replies: 9
Views: 694

Why is astrogha such a pain in the ass? And other thoughts

Design is a relative term when it comes to a modded game, because your "design choices" are always limited. Since its inception, MXL was all about endgame and ridiculous difficulty, borderline masochism (less so in 2019). The argument of "I havent seen this in any other arpg" can...
by Marco
1 week
Forum: General Discussion
Topic: D2Stats 3.11.0
Replies: 845
Views: 152482

Re: D2Stats 3.11.0

RealMuscleGamer wrote:Does witchblood not reflect on D2stats?


i dont think so, same as baccha
by Marco
1 week
Forum: General Discussion
Topic: Complaints and Grievances
Replies: 19
Views: 1200

Complaints and Grievances

These things have been mentioned/commented so often at this point, that I'd just be repeating myself. So i'll be super short this time. There's at least a few more topics about this if you want to check for a more elaborated response. Respec: - tl;dr free respec is harmful to progression. To a degre...
by Marco
1 week
Forum: General Discussion
Topic: Edyrem Frustration
Replies: 4
Views: 324

Edyrem Frustration

This farm zone is the bread and butter of summoner builds, who can keep edyrems protected and help you cast them quicker than they die. For builds with no special features to do toraja, you can simply rush to the boss (i.e. bottom map corner), make a TP, and take it from there. As of 1.2.0 there is ...
by Marco
1 week
Forum: General Discussion
Topic: Trade gold numbers not adding up?
Replies: 2
Views: 214

Trade gold numbers not adding up?

1- you made 7 auctions, not 4

2- TG is added to your account instantly when someone bids, not when the auction is finished. you spent TG won by bids before your auc was finished.
by Marco
2 weeks
Forum: General Discussion
Topic: Nerf or nothing?
Replies: 10
Views: 1049

Re: Nerf or nothing?

Its easy to join the "devs just want to remove all fun stuff" trend, but we loved these things just as much as players did. Did you enjoy trapsin? Nerf that thing and remove cooldown? I haven't played it yet myself, but from my understanding, situation with cata trap is that it was intend...
by Marco
2 weeks
Forum: General Discussion
Topic: Can the 5 seconds death timer be disabled?
Replies: 6
Views: 409

Can the 5 seconds death timer be disabled?

That is correct, and that's because the ESC menu appears on DD (dead) animation rather than DT (dying). In other words, it will show up once the animation of the character dying is fully played. We are well aware of that issue and been trying to fix it, though seems fairly complicated. Still, it's s...
by Marco
2 weeks
Forum: General Discussion
Topic: Universal Law question
Replies: 19
Views: 825

Re: Universal Law question

It used to deal 50k magic dmg, not scaling. Dunno what was changed by the patch but it still doesn't seem to be scaling with anything. Stats are showing 14k magic. It did much less than 50k damage (due to damage numbers overhaul). The changes have been a huge damage boost as well as adding scaling ...
by Marco
2 weeks
Forum: General Discussion
Topic: Can the 5 seconds death timer be disabled?
Replies: 6
Views: 409

Can the 5 seconds death timer be disabled?

To add to what Vikan said, death timer also plays an important role on dungeons which have a lockdown.

Additionally, suicide smashing should not be a viable strategy for bossing - this is the same reason town portal has a cooldown too.
by Marco
2 weeks
Forum: General Discussion
Topic: Nerf or nothing?
Replies: 10
Views: 1049

Nerf or nothing?

it was part of a broader overhaul which was explained in changelog. Something people often forget is - we have to continuously make sacrifices in order to keep the game as performant as we can. Changes such as proc reduction, lower movement speed, reducing incentives for group-play, reanimate reduct...

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