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by Heathen
2 weeks
Forum: Median XL: Sigma
Topic: Suggestions for upcoming patch
Replies: 2113
Views: 242243

Re: Suggestions for upcoming patch

fiodorson wrote:Change model of Rampagor necro summon for something smaller/thinner for less screen clutter.


I have a feeling Sigma will do this for us. There's a rework for nec summoner coming, and i'm thinking it will be skeletons.
by Heathen
1 month
Forum: Announcements
Topic: Upcoming Gameplay Improvements
Replies: 53
Views: 14964

Upcoming Gameplay Improvements

I've re-read this many times since it's been posted. It's seriously the brightest ray of hope MXL has ever had for me. Being stimulated by theorycrafting my own builds (instead of copy/ pasting the strongest WDM build guide every ladder), casters were just straight up not worth it for me. These chan...
by Heathen
1 month
Forum: Announcements
Topic: Upcoming Gameplay Improvements
Replies: 53
Views: 14964

Re: Upcoming Gameplay Improvements

some/most of the hints i've seen so far about Sigma , including this post , are strongly indicating to me that Sigma might be some kind of Median-Easy_mode as most of the things that were pushing the player gaming skills and median knowledge to the limit are either getting removed or heavy toned do...
by Heathen
1 month
Forum: Announcements
Topic: Upcoming Gameplay Improvements
Replies: 53
Views: 14964

Re: Upcoming Gameplay Improvements

Removal of Monster Immunities Gaming standards are not what they were 20 years ago, and for a good reason. There's nothing particularly exciting about building a character around a specific skill and encountering mobs that will receive no damage from your main attack, no matter your character stren...
by Heathen
2 months
Forum: Announcements
Topic: The Leveling Rework
Replies: 21
Views: 13160

The Leveling Rework

This is definitely an unexpected change. It's interesting, even if a bit odd. Imagining the full consequence of this change is difficult. I will say, after hitting 120, the game always became significantly more boring afterwards. That being said, the added 121-125 grind was equally as uninteresting ...
by Heathen
3 months
Forum: General Discussion
Topic: MXL 1.3 Bugs&Feedback
Replies: 448
Views: 33890

MXL 1.3 Bugs&Feedback

I'm not just screaming to the wind "Necro summoners are bad!", i'm giving targeted feedback in virtually all posts I make, in hopes that certain subtle (and not so subtle) aspects of summoners can be taken into consideration when devs are designing the next rework. Let's just more or less ...
by Heathen
3 months
Forum: General Discussion
Topic: MXL 1.3 Bugs&Feedback
Replies: 448
Views: 33890

Re: MXL 1.3 Bugs&Feedback

was i talking to you? all i said was that hecht "pointing out the mistake that 1 point lamia hits over 100 slow" shouldn't really be called "making a mistake" we get it. summon necro is in a terrible spot. you don't need to get riled up daily because you can't get past hatred wi...
by Heathen
3 months
Forum: General Discussion
Topic: MXL 1.3 Bugs&Feedback
Replies: 448
Views: 33890

MXL 1.3 Bugs&Feedback

Using Necro minions without support totems is way less of a burden, and much more relaxing. I don't feel forced to replace normal walking with bend the Shadows, and consequently far less prebuffing every ng. I know you devs are reworking the tree, so do or don't with this information as you will. Ed...
by Heathen
3 months
Forum: General Discussion
Topic: MXL 1.3 Bugs&Feedback
Replies: 448
Views: 33890

Re: MXL 1.3 Bugs&Feedback

it wasn't really a mistake of pointing that out. it was known for a long time, and was appropriately fixed to actually require you to invest in them for the bonus now. Did you not read the issue I presented? The fact that they speed up enemy attack speed on striking if they were previously effected...

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