Changes that should me done to Javzon: * Give the same treatment as Stormzon and let the player choose between a ranged and a melee route. This could be done by creating a toogle skill that turns the melee single target kill into an AOE with reduced damage, and another toogle that turns eviscerate ...
I would blame some antivir or firewall program, especially as you got it working a few years back. But ask around Discord, you get more answers in there.
If you made it to Labs, you've learned a great many things. I didn't mean labs, many ubers just want to chew your dick off IF you don't have some kind of experience on certain things. Put a timer in there and here we go again from the beginning. labs philosophy is "It's not fun" I agree w...
metasequoia wrote:Also: Am i misremembering or is this build based on attack speed rather than cast speed? from my perspective, it doesn't really matter though cause arming time.
Check the animation if she casts or strikes with a weapon. I remember assassin traps beings casts.
Didn't read the whole guide, just skimmed through (I will eventually, you have nice ones). One thing pointed out, in mid-game you keep mentioning Tri-ele dmg, but IIRC that doesn't work with Crystal Swords or any elemental weapon.
12% ele absorb (24% effective reduction if it is counted as in vanilla D2, or more, I don't remember) near all the time and almost poison immunity. Pls give more defensive modifiers to Java.
There was one SU assassin claw which name I can't remember now with a change to reanimate Andariel, with Galllowlaugh amulet (Sacrifices) you could summon Andy and kill everything due to her on death thingie. Lame and cheesy but kinda fun. Then there was the bow "Until You Realize It Sucks"...
Been playing summoner barb, few things: Spirit Walk healing calculation seems to be incorrect. Should be max 10% of max health, I have 5,5k hp and I heal 850. In Spirit Reave description there should be some mention of the huge AR bonus of the skill (which is understandable since summoner doesn't sp...