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by woozywoo
4 years
Forum: Old Guides
Topic: Werewolf Druid
Replies: 291
Views: 233611

Werewolf Druid - 1.4 update

1. What should we use MO's on if we've hit the top breakpoint for IAS and FHR? 2. Besides maxing faerie fire, werewolf form, feed the pack, elvensong, symbiosis, life shield, and 8 points harbinger -- are there other skills we should have more than 1 point in? I'm level ~130 and find myself with a b...
by woozywoo
4 years
Forum: Old Guides
Topic: Werewolf Druid
Replies: 291
Views: 233611

Re: Werewolf Druid - 1.4 update

Im at lvl 134 now the set is awesome gets the job done in P1: 6.2k harbinger dmg, 14k Twisted claw dmg, 14k life, 320k def, 65% avoid. Feels really good now to spam harbinger and not get melted right away. Now to transition to SU's Carsomyr/Greenwalkers etc... i wonder how much better it will be. M...
by woozywoo
4 years
Forum: Old Guides
Topic: Werewolf Druid
Replies: 291
Views: 233611

Re: Werewolf Druid - 1.4 update

Khargon wrote:Not sure if it's intentional but Harbinger doesn't seem to have a cooldown anymore.


I noticed this as well, but with the tooltip mentioning that +8 skills were still needed. Is this a bug? Or do we only need to put one point into this skill in 1.4?

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