We looking into dagger damage, survivability, anything really? There's 8 trees per class now, wereowl isn't playable. Maybe the other ones are? But are any of them really better than UHM Pally? Is anything? This game needs a severe balance overhaul.
Wereowl is squishier than a toddler's taint. May not be so bad if it were at least a glass canon, but it doesn't do any damage either. Took 30 minutes to kite Andy around in Hell with full TU's and max res. Just pathetic.
Talking about damage, I'm still playing 2017 version. I feel the build seriously lacks damage, even before spirit guide damage nerf (15% per hard point, now it's 3%) Almost end game WS only gives me 275% ewd and spirit guide nearly 575. In comparison, I level up 1 paladin, holy melee, and he gets 7...
Also, traprat has the particularity of being VERY easy to play, but very hard on gear progression. Unless you know what you are doing you'll be stuck at 110 Ubers without knowing where to go gear-wise 110 Ubers aren't hard and traprat is easy like you say, but it severely lacks damage. I've killed ...
Maybe end, end game WS is better, I just killed nightmare baal and started hell, Lv 105 so I don't have any charms or gear or anything, but bear stance is working fine atm.