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by notforkeeps
19 hours
Forum: Showcase
Topic: Font mod by Wasp
Replies: 15
Views: 1270

Font mod by Wasp

I think this one looks so authentic, should be officially adopted for MXL going forward. Feels legit.
by notforkeeps
3 weeks
Forum: Showcase
Topic: WHO'S CAN BUILD AMAZON RISING DAWN
Replies: 29
Views: 1601

WHO'S CAN BUILD AMAZON RISING DAWN

/thread mods
by notforkeeps
3 months
Forum: General Discussion
Topic: Why Players X command is disabled in SP?
Replies: 26
Views: 2953

Why Players X command is disabled in SP?

They don't care what you do in SP, but keep it off of the forums ffs.
by notforkeeps
3 months
Forum: General Discussion
Topic: Crafted Jewel Req Level?
Replies: 4
Views: 776

Re: Crafted Jewel Req Level?

Say required level for an item is 30, for a rune is 50, and for jewel is 70. If you insert a rune into an item, resulted rlvl will be 50. And if you insert a jewel into same item, rlvl will be 70. Now if you MO your item 5 times, item will have "+20 rlvl" mod, which will further increase ...
by notforkeeps
3 months
Forum: General Discussion
Topic: Crafted Jewel Req Level?
Replies: 4
Views: 776

Crafted Jewel Req Level?

You have mo"d your items
by notforkeeps
3 months
Forum: General Discussion
Topic: New endgame idea(S)
Replies: 17
Views: 1677

Re: New endgame idea(S)

Maybe I had a different view of your proposal. It would actually be a good rework to the current version of the labyrinth, if we cut a lot of the currently available tiers. I am totally up to that, as I mentioned in my first post. In that case, to clarify what I meant by your suggestion being very ...
by notforkeeps
3 months
Forum: General Discussion
Topic: New endgame idea(S)
Replies: 17
Views: 1677

Re: New endgame idea(S)

The game needs a hard challenge for experienced players. Otherwise, the game gets pretty old pretty quickly. So yes, an area like the dimensional labyrinth should exist and should be hard. The bosses should be hard, too. What I am trying to say is - git gud. It shouldn't be made easier so that it i...
by notforkeeps
3 months
Forum: General Discussion
Topic: New endgame idea(S)
Replies: 17
Views: 1677

Re: New endgame idea(S)

Sounds like PoE with extra steps. I won't deny that, seeing as the labyrinth itself is more or less an imitation of PoE ideas too. I think MXL could stand to learn a thing or two from PoE, even though I personally don't enjoy everything about PoE. The ideas only work based on the premise that we mo...
by notforkeeps
3 months
Forum: General Discussion
Topic: New endgame idea(S)
Replies: 17
Views: 1677

Re: New endgame idea(S)

Neat stuff. But how much more content this mod needs insteat of balance issues? Most people can't even complete current end-game ubers. I agree somewhat that the labyrinth is a bit overtuned. I think this might give the late endgame a chance to be a bit more compelling, and it gives devs a chance t...
by notforkeeps
3 months
Forum: General Discussion
Topic: New endgame idea(S)
Replies: 17
Views: 1677

Re: New endgame idea(S)

Istaryu wrote:Yeah, lets give enemies deadly strike, who doesnt love random oneshots? :)


Obviously there are balancing concerns, the modifiers were just ideas

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