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by Heathen
8 months
Forum: General Discussion
Topic: MXL 1.3 Bugs&Feedback
Replies: 449
Views: 34354

MXL 1.3 Bugs&Feedback

Wow I guess I read the Hostile VK 1hko change wrong, since I was under the impression it was removed for Dest too. Why the fuck would it be removed from both earlier difficulties but not Dest? The issue was NEVER the first two difficulties with that guy. The issue is on Dest, where there are instagi...
by Heathen
8 months
Forum: General Discussion
Topic: MXL 1.3 Bugs&Feedback
Replies: 449
Views: 34354

MXL 1.3 Bugs&Feedback

Act 2 Fighter Mage merc Fortress skill is still lower range than it should be, and will entirely be out of range if enemies directly in front of him.

Blood Thorns replacing Titan Strike was fantastic, though.
by Heathen
8 months
Forum: General Discussion
Topic: MXL 1.3 Bugs&Feedback
Replies: 449
Views: 34354

MXL 1.3 Bugs&Feedback

I'm grateful for the phasing aspect Veil King now has. It was a clever and subtle way to buff him for dramatic effect. Seeing him walk through the River of Flame lava was cool, and he feels a lot more like an unstoppable force.

But game breaking bug!!!

His reanimate chance still says 100%.
by Heathen
8 months
Forum: Announcements
Topic: Median XL 1.3 Released
Replies: 65
Views: 49311

Median XL 1.3 Released

AHYEEEEEEEEE
by Heathen
8 months
Forum: Guide Center
Topic: Nomad Barbarian
Replies: 67
Views: 26373

Nomad Barbarian

Nice guide, cool build. I've always liked fortress. For merc, have you tried Fighter Mage from act 2? While he was always the least effective of the mercs, he uses both Fortress and Guard Tower. Not sure if it would be anything much more than fps luls, but would be cool to see all those fortresses i...
by Heathen
8 months
Forum: Announcements
Topic: Median XL 1.3 Announced
Replies: 132
Views: 41010

Re: Median XL 1.3 Announced

suchbalance wrote:The "mercenary bug" will be no more


Image
by Heathen
8 months
Forum: General Discussion
Topic: MXL 1.2 Bugs&Feedback
Replies: 532
Views: 47164

MXL 1.2 Bugs&Feedback

While I can empathize that it's not a bigdeal nor forefront priority, will there ever be a day which Mercenaries can switch weapons without bugging and breaking their scripts? Is this a hardcoded bug, or an unintended bug that's persisted for years? I'd be very curious to know how it works under the...
by Heathen
8 months
Forum: General Discussion
Topic: MXL 1.2 Bugs&Feedback
Replies: 532
Views: 47164

MXL 1.2 Bugs&Feedback

Had a crash while going through the Arcane Sanctuary portal to Canyon of the Magi. Might want to do some searching there.
by Heathen
8 months
Forum: General Discussion
Topic: MXL 1.2 Bugs&Feedback
Replies: 532
Views: 47164

MXL 1.2 Bugs&Feedback

Not sure if this is common knowledge yet, Assassin Bats from Batstrike do not benefit from minion resists. This was discovered through very thorough practical tests against Detonators, Frozen Soul (Glacial Spike Elites), Diablo's Bloodstorm etc, and even with massively overcapped minion res, they do...
by Heathen
11 months
Forum: General Discussion
Topic: MXL 1.2 Bugs&Feedback
Replies: 532
Views: 47164

MXL 1.2 Bugs&Feedback

The various passive buffs and Carnage on Rathma's Chosen is great, but his Arachnomancy does very very little damage (yes, i've done very specific testing to identify Arachnomancy as the lackluster skill. I can upload a video if need be). I'm assuming his Carnage uses his base melee damage because i...

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