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by Heathen
3 years
Forum: Archive
Topic: XVc | XVr - Bugs&Feedback
Replies: 337
Views: 49110

Re: XVc | XVr - Bugs&Feedback

Just a few thoughts on a few skills, some of these thoughts could be a really uneducated criticism, so feel more than free to tell me how wrong I am. Boneyard- damage is in a good place for xvr, but the lack of damage on initial hit just makes the skill not fun to use for me. That being said, it is ...
by Heathen
3 years
Forum: Core Development
Topic: MXL Sigma: Screenshot Thread
Replies: 1190
Views: 339427

Re: MXL Sigma: Screenshot Thread

That new Arcane background is pretty sexy. It adds a nice looking HD texture to the otherwise dated graphics.
by Heathen
3 years
Forum: General Discussion
Topic: Short Questions Thread
Replies: 20145
Views: 1840641

Re: Short Questions Thread

potapo_gourouni wrote:But can hunting banshee find target???
It usually floats around and hits whatever it wants..


That's pretty much the mechanics of the skill. It will do a little bit of bobbing around before it decides on a target.

To offset that slightly random target , it has an AoE explosion.
by Heathen
3 years
Forum: Archive
Topic: MXL alternative
Replies: 56
Views: 11515

Re: MXL alternative

Greg: Grim Dawn is good but unfinished. Unlike many other games that release the entire game unpolished, Grim Dawn has been very polished but you can't finish the game yet, to my understanding. Also the updates are pretty slow. It's definitely very polished in terms of gameplay mechanics etc, but t...
by Heathen
3 years
Forum: General Discussion
Topic: Weird builds
Replies: 22
Views: 5166

Re: Weird builds

I made a build centered around making the A5 Barbarian merc the hero. I made a Barbarian and just stacked a huge amount of shrinecrafts with health regen and defensive bonuses with eagle stance always on (Didn't get the skill that makes the stance an AoE buff) and decked out my merc in the strongest...
by Heathen
3 years
Forum: Archive
Topic: MXL alternative
Replies: 56
Views: 11515

Re: MXL alternative

Grim dawn, in all honesty, is just ok for me. I feel like the trees don't compliment eachother very well, and most of the skills are just boring. Also, I may be alone here, but I think its artstyle is horrendous. But it does have a nice use of physics, and combat feels really good (minus the very wo...
by Heathen
3 years
Forum: Core Development
Topic: MXL Sigma: Screenshot Thread
Replies: 1190
Views: 339427

Re: MXL Sigma: Screenshot Thread

I actually wouldn't mind a static map (e.g. Titan Quest). Randomly generated areas don't add to the experience for me personally. But I'm pretty sure most people would vote to keep the randomly generated maps.
by Heathen
3 years
Forum: Core Development
Topic: MXL Sigma: Screenshot Thread
Replies: 1190
Views: 339427

Re: MXL Sigma: Screenshot Thread

Yeah, it would be a disaster when you put it that way. I would like to play around with it, but there is plenty of screen clutter as it is.
by Heathen
3 years
Forum: Core Development
Topic: MXL Sigma: Screenshot Thread
Replies: 1190
Views: 339427

Re: MXL Sigma: Screenshot Thread

My guess is most people wouldn't care for it, but I think floating damage numbers would be pretty cool.
by Heathen
3 years
Forum: Core Development
Topic: MXL Sigma: Screenshot Thread
Replies: 1190
Views: 339427

Re: MXL Sigma: Screenshot Thread

I don't understand why anyone would give two shits about the border behind the healthbar.

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