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by whist
8 years
Forum: Archive
Topic: Forum Homepage - Portal
Replies: 32
Views: 15490

Re: Forum Homepage - Portal

Both the home and forums buttons lead to the home page while it should be the home button only. Great work to whoever participated in this, it really does look good, I like it :) Edit: nvm, not a bug. although having to click the little board index link to go back to board index is annoying. But it'...
by whist
8 years
Forum: Archive
Topic: Code Edits 1.13
Replies: 2
Views: 2577

Re: Code Edits 1.13

You can find a little compilation of simple edits here . Then you got this post for major functions tables. And there's also the functions list You can also search for my posts in the code editing section on the phrozenkeep, I have tons of various posts here and there with informations that may be u...
by whist
8 years
Forum: Archive
Topic: MXL Sigma: Screenshot Thread
Replies: 1376
Views: 743132

Re: MXL Sigma: Screenshot Thread

Quirinus wrote:Yo whist, is it possible to increase the cube recipe output beyond just 3 items?


Not really. That would require a replacement of all the transmute processing code, along with a replacement of every single piece of code that uses cubemain.txt.
by whist
8 years
Forum: Archive
Topic: Median XL 2016 Announced
Replies: 427
Views: 189415

Re: Median XL 2016 Announced

another reason I not only DONT like you, but remember how you got all your items LOL. Please, you gotta do better than that to fill my care cup. As for the reference you brought up; isn't it ironic that the guys I said that to are my best friends now? Yeah..please find a better point; that was disc...
by whist
8 years
Forum: Archive
Topic: [concept] Full build items
Replies: 36
Views: 13050

Re: [concept] Full build items

Yes you can. You just need a dummy stat added to the item and then you use the dummy stat as a validation on the skillpoint formula. Then you add a desc to the dummy stat and it's basically the exact same you are mentioning here, only that the skill tree is visible all along (which is no big deal) ...
by whist
8 years
Forum: Archive
Topic: [concept] Full build items
Replies: 36
Views: 13050

Re: [concept] Full build items

Marco wrote:if it works that way then it's already possible to implement without any hardcoding at all.


No. I mean they wouldn't even show if you don't have the item. You wouldn't be able to select/use them in any way. Also you can only restrict skills to an item type in the original game, not a specific item.
by whist
8 years
Forum: Archive
Topic: [concept] Full build items
Replies: 36
Views: 13050

Re: [concept] Full build items

Removing the item would remove all points you allocated into these skills. So if I accidentally press W, I get fucked? Or if I die, when does the game decide that I am no longer using the items? I had a solution for this but this could be exploited. I will likely end up making it so the skills cann...
by whist
8 years
Forum: Archive
Topic: [concept] Full build items
Replies: 36
Views: 13050

Re: [concept] Full build items

RollsRoyce wrote:equip weapon -> do something weird -> unequip weapon and the skillpoints will be added to the regular ones instead of disappearing - this was no critic or whatsoever just a small grasp of what could go wrong


That would be impossible.
by whist
8 years
Forum: Archive
Topic: [concept] Full build items
Replies: 36
Views: 13050

Re: [concept] Full build items

RollsRoyce wrote:( i fear infinite skill points right away)


Infinite skill points? How could this even be possible...
by whist
8 years
Forum: Archive
Topic: [concept] Full build items
Replies: 36
Views: 13050

Re: [concept] Full build items

No... the code would take items of your corpse into account. Equipping another weapon in the same position would remove the points. Although this is only a concept for now. I might end up making it so that not having the item doesn't remove the points but all skills from the unlocked tree requires t...

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