Suggestions for upcoming patch

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y4gmi
Stone Warrior
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What if Lottery recipe outcome was replaced with Double MO effect across the board? If it sounds too strong, maybe success rate can be lowered.
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Crash
Madawc
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That would be incredibly overpowered in itself, let alone double mo effect on some of the already insanely strong SU's.
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I would love cube recipes for great runes according to drop rate, maybe 5 Krys -> 1 Auhe, 5 Auhe -> 1 Sha'ad, if that's the drop rate, and same for fauztinville (this of course doesnt mean they can get cubed from normal runes)
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Rishab
Polar Worm
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We want to decrease unnecessary cube recipes, not increase them.
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And what is necessary? Nothing is really necessary except crafting and cow level
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Rishab
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Necroglycerin wrote:And what is necessary? Nothing is really necessary except crafting and cow level

really? please explain how other current recipes r "not really necessary" ? i feel like u forgot what the Cube Recipe page looks like before posting this msg and seen how many recipe there actually are. many of the recipes r not even on that page but r on challenges/ubers. So yeah, we would wanna keep them as few as possible.
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Okay, then explain to me why this recipe is so out of line and unnecessary? There are a lot of recipes that just reroll things, or punch sockets, or yes even up-and downgrade runes. Lots of those things are just quality of life because it can be pretty boring to farm for the right item with nice superior modifiers , but it is possible.

Or just tell me your definition of "unnecessary"
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archon256
Cog
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I feel like Great Runes by definition shouldn't be obtainable by cube recipes from other runes.

I'm all for adding more ways to get them though.
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zay
Jungle Hunter
29 | 0
Couldn't find anything about it but seeing those talks about raid quests made me think there should be a /rand command which would be pretty nice to determine who gets what between several people that want the same item that dropped
Qne
Prowler
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make a recipe to give the double mo bonus again.. or a recipe to make an item eth

all 6 emblems and a enchanted crystal = 25% chance or something

or 100 sigs = 10% chance..

some kind of way that its not super easy to do and takes time.. not a garentee and gives items that because competently useless once at a certain point some value again like sigs after you hit 500 and they start to fall off in trade value