Screenshot Modding Thread

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Marco
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very nice work indeed, a few comments:

- the purple and green ones will look so bad in-game lul
- i'm not sure I love the white "glass" effect, it could be improved imo (or even removed)
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Inertia
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yeah, I really wish someone would change the way palettes worked in this game. :cry:
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Dude Love
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I'm basic AF but I tinker around with a personal mod when I get bored

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These drop in Stony Fields and up -- they can only block one hit before breaking and are more useful to sell for a quick buck, since they retail at half the value of regular breast plates (which you don't see until act 2/3)

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all nonessential dungeons (caves, crypts, ect.) no longer have "Level X" and will also not have a minimap, if I can figure that out (can't be too hard)
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Marco
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all nonessential dungeons (caves, crypts, ect.) no longer have "Level X" and will also not have a minimap, if I can figure that out (can't be too hard)


you need to remove entries from automap.txt for the respective leveltype - which means this is leveltype based and not level based. So if you remove automap entries for leveltype 4, all levels with leveltype 4 will be affected. Since caves and crypts have their own leveltype this shouldn't be a problem though.

btw. it is possible the game expects at least 1 automap entry for each leveltype, so keep a dummy entry just in case and set "Style" col to something like 50.
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whist
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Inertia wrote:yeah, I really wish someone would change the way palettes worked in this game. :cry:

That's somewhere in my projects/wishlist/future to-do's
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Inertia
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whist wrote:
Inertia wrote:yeah, I really wish someone would change the way palettes worked in this game. :cry:

That's somewhere in my projects/wishlist/future to-do's


:o :o :o
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Inertia
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Act 4 based tileset I'm working on. All models are being made myself. The isometric images are very photoshopped and just me messing around and testing. The d2 palette was applied, so it's close to how it would look in-game. There are some visible problems, but it's very early in development.

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Inertia
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Probably the last ss I'll show of this project. Made a cool lava effect.
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Quirinus
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reminds me of the planescape: torment style
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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TomKatz03
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here some pictures I add a bit bonus for each state :

Pax Mystica Exceptionnal
Nef + Amn Lvl require 25
+1 to 2 to all skills
+15% bonus to poison skill duration
+10 to 20 to energy
all resists +16 to 22%
31 to 37% better chance of getting magic items
level 1 Blink (30 charges)
► Show Spoiler


Pax Mystica Elite
Nef + Amn + Lum Lvl require 37
+2 to 3 to all skills
+20 to 40 to energy
all resists +22 to 30%
82 to 90% better chance of getting magic items
Level 2 Blink (40 charges)
► Show Spoiler


Pax Mystica Heroic
Nef + Amn + Lum + Um Lvl require 47
+3 to 4 to all skills
+15% bonus to poison skill duration
10 to 15% to energy
all resists +27 to 37%
25% damage reflected
92% to 102% better chance of getting magic items
Level 2 Blink (50 charges)
► Show Spoiler


Pax Mystica Legendary
Nef + Amn + Lum + Um + Ohm Lvl require 57
+4 to 5 to all skills
+15% bonus to poison skill duration
10 to 15% to vitality
15 to 20% to energy
all resists +44 to 60%
25% damage reflected
124 to 140% better chance of getting magic items
Level 4 Blink (80 charges)
► Show Spoiler


Pax Mystica Mythology
Nef + Amn + Lum + Um + Ohm + Thai Lvl require 100
+6 to 7 to all skills
+15% bonus to poison skill duration
20 to 30% to spell damage
+20 to 40 to summon void archon
15% bonus to dexterity
15% bonus to strength
20% bonus to energy
20% bonus to vitality
all resists +70 to 95%
25% damage reflected
145% better chance of getting magic items
Level 5 Blink (100 charges)
► Show Spoiler


<<---- NOTE ---->>>
You can't use recipe for upgrade runes before lvl 100 per example Vith + Vith = can't upgrade. you only can upgrade tier runes lvl 11 to 98 max El - Vith
Also, all runes lvl 100 might be found in uber hardest as Fauztinville (10% chance to drop) - Toroja (10% chance to drop) - Vizjun (15% chance to drop) - Duncraig (5% chance to drop) - Ureh (25% chance to drop) - Ghosts of Old Bremmtown (5% chance to drop) - BPR (Bull Prince Redeo can drop one of theirs rune) Only 5% Cows normal as ninja, shaman etc don't drop runes lvl 100.
ALL RUNES LVL 100 CANNOT BE UNSOCKETED FROM ITEMS

What do you think about that ? I'll appreciate to read your comment :thumb: