Screenshot Modding Thread

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Inertia
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Thought I'd make this thread and post a small update on my animation pack at the same time. Feel free to post any screenshots of your mods. Don't worry about posting videos instead if you have to.

Here are some of the monsters that have different roles:
Image
Monster animations are almost done. In total there will be slightly over 50 new monsters in the pack along with the bosses, summons, morphs, NPCs and some extras (new throwing knife projectile and other miscellaneous animations).
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Texalic
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Really, really nice,

Great work Inertia.
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Quirinus
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sick city!
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Inertia
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All renders are complete except for the last few morphs that I'll finish tonight.

Here are the 3 new Druid morphs rendered in glorious 16 directions. And yes, that last one is a Were Owl! ^^
Image
Step 1 is complete tonight! :-8
Food
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So, do you make 3d models and then rotate them to render the 16 D2 directions or do you do something else?
Anyway that's crazy good, but It's kinda hard (for me) to tell what those things are. From left to right I'd say "rocky mutant", "weretriceratops" and "horned werewolf" xD
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Inertia
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Food wrote:So, do you make 3d models and then rotate them to render the 16 D2 directions or do you do something else?
Anyway that's crazy good, but It's kinda hard (for me) to tell what those things are. From left to right I'd say "rocky mutant", "weretriceratops" and "horned werewolf" xD

I wish they were my 3d models. They're just ripped from other games that I get from a youtuber who uploads them. I mentioned it on the old forum if anyone is curious about that.

You actually made me realise that I'll have to make it clear in the release that they are not my 3d models or animations. Like you were saying, I import the models/animations to cinema4d and just rotate them to their appropriate directions and perspective. It's not as simple as it sounds though because there are A LOT of frames and renders that have to be made. Also, getting things to work in D2 is the harder part because cv5 (The image program used to make the animation files used by d2) is a piece of shit with a ton of glitches and fixing them is tedious.

The first morph is basically just a golem. The second is supposed to be an armadillo mutant thing, but I refer to it as a rat like the Trap Rat from Median. The last is easier to notice when animated.
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Inertia
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Also I forgot about the new hirelings!

Act 2 merc for comparison 'cause why not.
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And my bad for double posting. :-8 :-8 :-8
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Texalic
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Oh, really nice. :-)
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I love the new merc look. Also it would be better if they have same item of the "look". Exp: The merc with staff can use staff:D
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Taem
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Super awesome merc gfx!