Food wrote:So, do you make 3d models and then rotate them to render the 16 D2 directions or do you do something else?
Anyway that's crazy good, but It's kinda hard (for me) to tell what those things are. From left to right I'd say "rocky mutant", "weretriceratops" and "horned werewolf" xD
I wish they were my 3d models. They're just ripped from other games that I get from a youtuber who uploads them. I mentioned it on the old forum if anyone is curious about that.
You actually made me realise that I'll have to make it clear in the release that they are not my 3d models or animations. Like you were saying, I import the models/animations to cinema4d and just rotate them to their appropriate directions and perspective. It's not as simple as it sounds though because there are A LOT of frames and renders that have to be made. Also, getting things to work in D2 is the harder part because cv5 (The image program used to make the animation files used by d2) is a piece of shit with a ton of glitches and fixing them is tedious.
The first morph is basically just a golem. The second is supposed to be an armadillo mutant thing, but I refer to it as a rat like the Trap Rat from Median. The last is easier to notice when animated.