Jetaman wrote:Hi, nice to see my animations are used in tis mod. That huge necromancer morph is also one of my animations. BTW how would you describe them? do they look and feel natural in game?
The animations are good, the lich is sick. It is def a bit too big tho. But other than that, no glitching out, and they just look amazing. The lich feels natural, doesn't seem forced, spazzing out or clunky.
And time to revive the thread with some more pics! Now in destruction.
You tried Vav. All the bosses are now much harder and fun. They all have some sort of new skill/behaviour in destruction, which makes for a far less cheese-able boss. Knarst, the boss in tristam AKA Lucion for mxl players, now has like 100% ctc tele on struck, which makes the boss fight a HUGE pain in the dick, since now he doesn't get stuck meleeing skeletons and actually uses its skills, baal frost thingy (oneshot cuz my resist suck), tornado (oneshot) as well as the good ol' Anti-Skeleotn FOH. Sss'haa on the other hand, stuns more and now actually runs away from you to use the oneshot teeth skill. It is still fairly easy for me (engage her and her pack, skeletons meele the meele mobs and make a wall, summon behind sss'haa since she is probs at the edge of the screen oneshotting merc and skeletons, she runs from the skeleton into the skeleton wall, she then realizes she ran into skele wall and tries to run back into skeleton, realizes is surrounded, starts meeleing and ez from here on).
My merc would love this more if it had LL and OW, but I guess my skeles hitting the boss 100% of time is better.
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