its the same in every game
thats why on call of duty console players get auto-aim
and pc players don't
because higher frame rates pc players are capable of achieving
are relative to higher performance outcomes
its the same situation here... the games rendering of animations is directly
related to players interaction with the game, neither of which are limited by
the so called "tick-rate" hidden away from us. the difference is extreme
and deserves to be explored further. thats all Im saying bro : D
when I dodge attacks or land more attacks by virtue of higher frame rates
the game doesnt secretly decide to discount them because im interacting
with animations at 75 fps. The clock speed of a game is relative to real time
and that discrepancy is accounted for when syncing people's games playing online.
It's the same with all games.
Higher frame rates grant players varying performance benefits,
this is common knowledge in competitive online gaming ; d
Faster frame rates are literally faster animations, and enable players
to do things faster.