sappersummoner wrote:In it, it talks about how players attack speed is directly related to the rendering of animations, again, not a secret world
behind the scenes we can't see, but instead - literally what players can plainly see with their own eyes.
I dunno why that assumption is made but I guess it's because the internal speed and the rendered speed just happened to be the same in an optimal SP setting, making it easier to jump to conclusions (D2 is a very old game, nowdays it tends to be different). But, as I've said, it doesn't matter how much rendered frames you can cram into an animation, the internal speed is 25 FPS and the game will still register and check at those subdivisions intervals what is going on and that doesn't change at arbitrary numbers of visual frames.