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Anonymous:
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Part 3 of mod Myth. Doing terror at the moment. Lvl 58 char still squishy, but better drops are starting to show up. Normal difficulty gave only 1-3 socketed normal items, now i start to see 4 socketed ones. This will open new gemwords, glyphwords, runewords, jewelwords and give many options. Sadly mod needs some updates like gold pickup and some other tweaks. It has ubers in all difficulties, sadly cannot do any of them. Normal ubers have mobs over lvl60 and bosses have gg 1hit KO skills.
What i like about this mod - elite mob packs have minions with variety of resistances in the same pack. It makes fights more interesting and a bit balanced against casters who could melt stuff othervise. Also mod gives a lot of materials to craft and fill sokets with. Upgrades from normal to magic, from magic to rare, ect. All are available through collecting materials and doing some cubing.
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Anonymous:
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Part 4
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Doing Myth ubers in normal and one in terror. One of the bosses was immune to physical and probably secretly immune to most of the stuff and it took over 30 mins just smiting while adding some cold/poison from items. Over 30 mins, CARL. Had to use random crap javelin for no item durability. And multiple visits to town for mana pots, since smite needs 2 mana points. And he gave crap charm of course. Terror uber gave nice staff so hopes up for more gg items when i do that uber again.
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Pinball
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A staff for melee build? Bonus to ele caster druid skills but other stats for melee build. Weird but looks cool

That small inventory tho
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Anonymous:
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Bumpastos.

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Pinball
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Items with red name looks cool :D
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Anonymous:
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More drops+crafts+words from terror ubers:
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Sick recipe > you find random dolls from random difficulties all over the map > doll + extractor = rare jewel + rune (depending on doll):
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Destruction is cancer again since resistance negative. Might need to go back to get more dolls, resists runes. Two bosses in terror ubers are not done yet - both immune to physical, magical, ect. Not gonna spend hours smiting them for 0.001% hp per hit. Sadly one of them suppose to drop nice sword...
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