Median XL 2012 v005 xarugas uber [Kehjan Labyrinth + Tathamet vs Anu]

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This is a mod of MXL 2012 v5 made by Xarugas. In this mod Xarugas added two dungeons - PANDEMONIUM RIFT UBERQUEST and KEHJAN LABYRINTH UBERLEVEL. Below is a complete guide for the uber and by the way i didnt create this guide, it was Zelgadiss - another person in that russian forum. He posted it in a russian forum and i just luckily found it last night and now im going to share it with you all. And for those interested in playing this mod just click the link.
https://www.mediafire.com/file/s2dpincb ... 20Uber.zip

Edited by neocrescent 6 years.
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Tathamet vs Anu [Tafamet vs Anu]


A small "historical" digression

At the very beginning of time there was nothing but the perfect pearl in which Anu rested. He embodied everything in himself: good and evil, darkness and light, joy and sorrow. Anu remained in the eternal dream-yavi and contemplated each of his features. And contemplating them, he banished everything black and evil, striving for perfect purity. But these qualities did not disappear and did not dissipate in the void, but were embodied in the First-born Evil - the Seven-Headed Dragon of Tafamet. Anu and the Dragon fought each other for hundreds of years, but their strengths were equal, and when they were exhausted, both opponents struck the last blow to each other. The energy generated by their fury gave birth to the universe around us.
In the very center of reality lies Pandemonium - a scar on the body of the world, in the center of which is Oko Anu - the Stone of the World. The ridge of Anu flew into darkness, becoming through the ages the Crystal Arch, around which the heavenly kingdom was formed.
At the same time, the dark carcass of Tafamet spawned the kingdoms of the Burning Hells, and from its seven heads appeared seven supreme demons: Baal, Diablo, Mephisto, Duriel, Andariel, Azmodan and Belial.
So the world of Sanctuary appeared.


General information:

Location: Act 3, dungeon to the left of the uberquest Rathma Square.
Difficulty: Very high.



Passage:


The first stage is the Chronicles of Burning Hell:

It is necessary to kill all the original evil: they are the boss bosses plus Azmodan and Belial. Each of them falls one dogma. Mix them all according to the following recipe:

Dogma of Suffering + Dogma of Pain + Dogma of Hate + Dogma of Terror + Dogma of Destruction + Dogma of Sin + Dogma of Lies = Chronicles of Burning Hell



Second stage - Chronicles of High Heavens:

It is necessary to kill three angels: Imperius, Maltael and Izuala. The first two can be found by going through the uberquest Judgment Day. And Izuala can be found in Act IV, in the Plain of Plain of Despair. Dogmas also fall from them. Mix all three according to the following recipe:

Dogma of Valor + Dogma of Wisdom + Dogma of Justice = Chronicles of High Heavens



The third stage is the Chronicles of the Sanctuary:

It is necessary to kill two apostates of their kind: the angel Inarius and the demoness Lilith. Inarius lives in the underground uberkvest Cathedral of Vanities, and Lilith in Toraja. Collect from these two uber-bosses dogma and mix according to this recipe:

Dogma Vanity + Dogma Temptations = Chronicles of Sanctuary



Fourth stage - Tafamet vs. Anu:

Mix all three chronicles according to the following recipe:

Chronicles of Burning Hell + Chronicles of High Heavies + Chronicles of Sanctuary = Book of Cain

Book of Cain It will give you the skill creation story [ story of Creation ], which can be used only in a location near the totem World Rift [Pandemonium Rift ], the location of which is indicated above.

After you use the skill, the totem collapses and the bosses call. In no case do not leave the level, otherwise only one boss may appear.
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Bosses:

Tafamet:

Calls on two types of Otrodi
Has immunity to all types of damage, except for purification, but he has about 1 million health, so that the player will not be able to kill him. For this, there is Anu.

Skills

Flash - slow moving shells. They inflict 50 thousand magic and physical damage and do not disappear when hit. Avoid them at all costs.
Black Storm - throws you a bunch of blast waves, during which the rain falls on the ground from many Death Strikes [ Deathstrikes ]
Dark Explosion - a few homing targets on the target, causing 500 units of physical and magical damage, affecting the unit and defense. Beware of them, being under the influence of a deadly curse.
Charging Burning Nova - has a very long effect, which Tafamet updates every 30 frames. Can not severely damage you or your minions, but burns Anu's life (you need only 5-6 strokes to kill him), also encourages 6 Lesser Netherlands. Tafamet encourages one Great Void Nether before the effect is renewed new.




Anu

Your ally.
He retreats from the adversaries approaching him. Be careful, Anu can go too far and his AI can shut down, i.e. he will not "see" Tafamet. To "wake" him, lure Tafamet's shells at him.



Skills

Uses a burning flash with a 30-second interval, which alone can cause significant damage to Tafamet. Deals 31250 units of burning damage for 5 seconds.
Between burning flares, Anu has a 10% chance to cast a spell similar to the Burning Nova of Tafamet. Deals 18,750 fire damage units per 5 seconds, but it does full damage to Tafamet if you keep the minions dead as long as possible.

If Anu is killed, while you are alive, he will swallow the essence of Nephalem from you and try to reborn, but since he is in a semi-mortal state, he will corrupt from the wicked energy of Tafamet and be reborn by the berserker. Run for the salvation of your life.




The minions of Tafamet: The Minors of the

Void

50% resistance to magic and physical damage. And 90% resistance to fire, cold and lightning. Plus immunity to poison.
Draw a large amount of mana on hit.
Do not leave corpses, ie. no reanimates, etc. from them.
Their main goal is to get Anu to take all the damage from Tafamet.

Skills

Cursing Field - 50% chance of dying to create a cursing trap that deals a death curse when touched. The curse lasts 10 seconds, and the trap itself is 3 seconds.
Poisonous Cloud - create poisonous clouds, similar to those created by monsters from Dankrayg.
Speed ​​- use this spell when the standard of living falls below 35%.



Wandering Netherwings

Called only at your death or death of your minions from the spells of Tafmeth (2 per kill)
They have a little more health, compared to the Lesser Vagus of the Void and immunity to fiz.ouronu.
Use a different version of the Dark Bang projectiles that deal damage approximately equal to the damage of the Necrobomb, also affecting the unit and defense.


The Great Void Offspring

A fragile, but powerful demon that appears every 30 frames, with the upgrade of Tafamet Charge Burning Nova.
Has 355 thousand units of health, immunity to poison and lack of other immunities. Also there is a 50% chance to evade the attack.

Skills
Snake Charge - will hit you at close range. This skill deals damage only when touched. He uses it more often than others.
Poisonous Cloud is the skill of the Lesser Netherlands. Used at long distances.
Cursing Field is the skill of the Lesser Netherlands, only chance is increased to 100%.
Mortal Strike is a skill similar to that used in the Black Storm by Tafamet. Used when you are at a distance of 9-10 yards. The skill timer is 7 seconds.
The Divine Phenomenon is the skill of the paladin. Used at long distances. The skill timer is 5 seconds.




Deformed Anu

This is not your ally.
Now you have no chance to defeat Tafamet. But you can purify the corrupted soul of Anu.
Has 13 thousand units of health and heals 2,950 life units per kill (including minions).

Skills

Flash is the same skill as Tafamet
The Divide Justice - creates a chaos break under you, which, after 34 frames, destroys everything within a radius of 2 yards. Just stay away from the gaps.
The Wave of Justice is a series of Divisions of Justice spreading to random sides.
The Flame of Chaos is the irrepressible energy of chaos. Stay away from flickering lines to avoid fire. Deals physical and burning damage.




Deceived Anu, Phase 2

Anu is reborn again to destroy everything at this level, completely absorbing the energy of Tafamet and Pandemonia. This is the most difficult battle with the boss (I hope), and you are not worthy of it as an opponent © xarugas
Has 68 thousand health and attracting aura (in the original "sexy aura" : D)
He laughs like a madman, and even mocks your corpse.
replenishes 7000 lives after any murder.


Skills

The Divisions of Justice are the same as in the previous phase, only with a shorter delay.
The Wave of Justice is the same, only spreads along a narrow line.
Super Charge - the usual "charge" -ataka, only acts for long distances and much faster. Deals 3-5 thousand damage.
The Flame of Chaos is the irrepressible energy of chaos. Stay away from flickering lines to avoid fire. Deals physical and burning damage.
The Flame of Chaos - unlike the previous pre-release version, it's 6 frames flicker before firing. If you do not react to the flicker, it shoots 6 times in the same direction. To avoid it, run up or down from Anu.
Impact of Justice is used at close distances, discarding you and "casting" a whole bunch of Justice Divisions within a radius of 10 yards. Run away.



Advice

To avoid the Black Storm Tafamet, stay away from him as far as possible.
Destroy minions as quickly as possible, following the first advice. Stay on the same line with Tafamet and Anu, protecting the latter from burning damage.
Remember: you must block the burning Violet Nova, protecting Anu. But if the straight line between you and Tafamet is filled with deadly spells, you should consider whether you need to risk your life. In any case, try to follow the second advice.
If you can not return your body after death, then stop trying and quit the game. In the end, every your death calls for two Stray Natures of Emptiness.
If Anu is too close to Tafamet, preventing you from protecting him, he will provoke Tafamet into the Black Storm, which will throw him back.


Rewards

A set of three pieces from which fall only from Tafamet, one part from the first Corrupted Anu, and the other from the second Corrupted Anu.
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+ a small talisman
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The recipe of the Creation:
The Complete Set + The Book of Cain + The Essence of Anu (rarely falls from the second Deceived Anu )
Edited by neocrescent 6 years.
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Kehjan Labyrinth [Labyrinth Keijan]

Place: III of the Act, Forgotten Temple [ the Forgotten Temple then ] in the Upper Kurast [ Upper Kurast ].
Warning: It makes no sense to enter the dungeon on the complexities of Hate and Destruction, because All monsters will have a 100% chance to dodge the attack. Even if you kill them on these difficulties (hello to cheaters : D), then no items from them will not fall. All things, charms and trophies fall on the complexity of Destruction (this is the third complexity of the account).


Features:

A giant map, comparable in size to Urekh (The Kingdom of Shadows).
This uberquest is an excellent place for mining things like Dankrayg or Faustinville. Also there are 6 bosses, the battle with which will give a good reward and a few other secrets.
Seven types of monsters in the guise of game characters, using a variety of skills to increase the interest of passing.


Features "drop" of objects:

All falling things are always at least 4 rank, not lower than magical and necessarily class-specific.
With mini-bosses, the best things fall down than with ordinary monsters.
With the Incarnation of Envy, the three Mystical Spheres always fall.
With the Incarnation of Greed, three "trinkets" (rings / amulets / precious stones) always fall.
With the Incarnation of Pride, three Portable Shrines always fall.


Features of the map:

A huge map filled with a bunch of monsters. Lack of autocart.
Invisible walls - a small, in comparison with the size of the dungeon, an area near the entrance, on which are invisible walls. Good luck with the passage: D
Teleporting trap - in some places of the map there are traps that look like green flashes. Once in them you teleport to a random place, which is not far from the original one. Harmless, but prevented from fighting.
Temporary trap - a small area on the map, on which a spell, like a witch's skill Hronopole [ Chronofield ]. Slows down the character.
The gossip is a monster that looks like a man in a monastic robes. If you do not approach it, nothing will happen. But to cross a certain line, it explodes by calling a bunch of little monsters under the name Ghost. And if you manage to quickly kill him, then good things will fall out of him.



Monsters


Incarnation of Wrath

Very high protection, 25% chance to appear with increased attack rating.
Immunity to fiz.ouronu and stunning.
25% chance to use a bat with a melee attack that deals double damage and stuns.


The Incarnation of Vanity

Very high attack and movement speeds. A 25% chance to appear with an increased attack rating.
50% resistance to fire, cold and lightning.
Random Elemental damage per shot (small fiz.our).
Uses a multi-shot that creates fire arrows.


The Incarnation of Envy

Uses the Triple Nova at death.
High spell damage bonus.
Immunity to any damage other than physical damage.
Uses the Lightning Bolt and the Flame Volley at medium distances.
Uses Frost Nova at a distance of 8-10 yards. There is a timer.
Emits Poisonous Clouds (as in Dankrayge) when he notices the player. There is a timer.
20% chance to use a weakened version of the volley with spells at long ranges, inflicting only magical damage.


The Incarnation of Greed

75% resistance to physical. 50% resistance to fire, cold and lightning.
Immunity to magic and poison.
Summons a skeleton warrior who has immunity to poison.
Summons Dullahans every two seconds.
Uses Punishers at close range. There is a timer.


The Incarnation of Pride

75% resistance to physical and magical damage. 85% resistance to cold, fire, lightning and poison. Immune to Stun.
Uses the death of God at death.
Uses every 4 seconds a shield of invulnerability on nearby monsters. It does not apply to other Incarnations: Pride, Greed and its minions, Envy and Leni.
Resurrects nearby monsters.
Attacks "Charge" when the player is at a distance closer than 6-8 yards. Also stuns you for a while.
Uses Expulsion at great distances.
75% chance to escape using the Divine Appearance when the player attacks hand-to-hand.


The Incarnation of Leni

Very great protection and a high level of regeneration of life. Get 50k life in melee attack (1 \ 20 of all health).
Immunity to poison, 60% resistance to cold, fire and lightning. Immune to Stun.
25% chance to stun for 3 seconds with melee attack.
Uses the Idol of Skosglen with a drop in living standards below 50%, while gaining immunity to fiz.ouronu.


The Incarnation of Gluttony

Fast movement speed, immunity to poison.
Deals poison damage when attacking melee.


Embodiment of Lust

50% chance to use the Jump when taking damage.
Uses the Scorpion Blade and the 8-knife Storm Ravens when standing at a distance that is accessible to melee attacks.
Uses 25-knife Storm Crows. There is a timer.



Mini Bosses


Gigas

They can be found in the first part of the dungeon (part that looks like a Mephisto dungeon). The player will need a lot of multi-element damage to cause this monster damage, because he has a very high level of health regeneration.
Uses a very powerful Shaking at great distances when he notices the player.
50% use the Rockfall when attacking.
At death also uses Shaking, though of lesser strength.


Mage of Ammuite

They are in the second part of the map (parts similar to the castle of Baal). This is an elite guard, standing on the way to their new masters.
Constantly create their ghostly copies, confusing the player. When a melee attack, they use a "debuff", which greatly reduces the speed of movement of the player and does not allow to recover health.
Use Punishers, like the ones that Malik shoots. They reduce life to 1, so it will be easy for you to kill.
Use an accelerating Twisted Bolt that teleports the target without causing special damage.


Wizard of Vizjeri

Are not far from the Amu Mages.
Constantly use a high-level Apocalypse acting at a fairly large distance.
Uses the Triple Nova, which has a timer and a fast-moving (but with a short duration) Spiral of Death.
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Bosses


Are far beyond the limits of the map. To summon them you must destroy the Hellfire Lighthouse. Looks like the Crystal Ball from Vanity Cathedral. Withstands 4-5 hits Cleansing. Or 1 hit with the application of open wounds.



Dishonest Vengeful Aura:
The power of 6 generals is distributed between them. If one of them dies, then it strengthens the others. Beware, the one remaining general may be stronger than all the rest.



Agaliorept
"Historical" reference:
Agaliorept - General-Anchef Ada, commander of the Second Legion of the Hell Army. Obeys directly to Lucifer. Controls Europe and Asia Minor. Agaliorept has the ability to disclose the secrets of the judicial and executive power of any state in the world, governs the past and the future. He has access to the most intimate secrets, he sows enmity and distrust between people.

Skills

35% chance to use Delight when taking damage.
Uses eight long-range fireballs that cause very high fire damage.
Uses the Hand of the Ancients and the Cudgel in melee attack.



Nebiros
"Historical" reference:
Nebiros is a demon who personally looked after North America and often used animals for his heinous deeds. He was a field marshal in the army of Astaroth. Teacher of Necromancy and Clairvoyance

Skills

Uses Exhausting Parasites, dealing long-lasting poisonous damage.
Uses a homing plague that spreads poisonous clouds.
Uses near the short-acting Vigilant Veil.
Uses "charge" -ataka at full strength.



Satanachia
"Historical" reference:
Satanachia - according to the book "The Great Grimoire" commands 45 or 54 legions of devils of Satan. Has the right to subordinate women and girls and do with them whatever they want.

Skills

35% chance to use Delight when taking damage.
Uses a triple bolt that damages the cold every frame.
Uses a massive Ghost Nova on melee range and also uses a bat.



Sargatans
"Historical" reference:
Sargatans is one of the two generals of Astaroth. Dodger, smashes all the locks and seals.

Skills

Uses a teleport trap. Take care not to fall due to it under the attack of other generals.
Sometimes teleports to you and attacks with lightning damage.



Lucifug
"Historical" reference:
Lucifug - one of the generals of Satan. His name translates as "running from the light." Has infinite knowledge and power over earthly riches.

Skills

Uses "guardian" -ataka as Nebiros.
Shoots to the place where you stand two types of shells: some simply fall and cause physical and burning damage, while others slowly move and get in place, blowing everything within a radius of 9 yards, causing burning damage. Try to stay away from these shells.
When you approach him, he uses a concussion that takes 75% of your life.



Fleuletti
"Historical" reference:
Fleuletti is one of the demons of Hell. The unbeatable queen of the night.

Skills

35% chance to use Delight when taking damage.
Uses an attack with homing blades (similar to the magic witch skill).





Secrets of Kehjan Labyrinth


Award to Six Generals:

With Lyutsifuga falls mascot called sign of any religious [ MINISTER's the Mark ]. Mix it with trophies that fall from the rest of the generals. This discerning eye [ Discerning Eye ], nefarious teachings [ Unholy Doctrine ], enslaving Talisman [ Enslaving Charm ], Master Key [ Master Key ] and Unconquerable Heart [ Invincible Heart ], that fall from Agaliarepta, Nebirosa, Satanachii, Sargatansa and Fleuretti respectively.
Properties before the grace:

+ 20% Resistance to Magic


Properties after the target:

+ (0-5)% to Max Fire Resistance
+ (0-5)% to Max. Resistance to Cold
+ (0-5)% to Max. Resistance to Lightning
+ (0-5 )% to Max. Resistance to Poison



Secret Bosses

Conry, Wolves King:

Located in the second part of the dungeon (a part similar to the Castle of Baal).
Has two skills:

The call of the Wolves - calls on the Volkov group. Wolves have different sizes, level of health and damage. There is 5 seconds. timer
Destroying the King - uses a quick Death Spiral (like the Wizdzheri Wizards), during which it also uses a Shake that significantly reduces the health of the player (kills most of the Reanimates and minions). There is 9 seconds. timer. Used when the player is at a distance of 9-10 yards.



Natasha, Queen of Blades:

She constantly uses the summoning of three Lustrous Incarnations and has a 20% chance of using the Jump when taking damage.

Raven Jump - jumps on the player and uses Storm Crows. Deadly if you stand still. There is 2 seconds. timer.
The Queen's Nuclear Rocket - calls the Nuclear Rocket on you. Deadly. There is 11 seconds. timer. Used when the player is within 9-10 yards.
The Triple Trap - creates a triangle, in the corners of which are traps of cold, lightning and fire. After 2 seconds, explodes in the form of a new one. It can be deadly if you stand in the center of the explosion.
Scorpion Queen - shoots five homing Scorpion Blades. Deals a very large amount of poison damage. Natasha uses it constantly along with Maelstorm at a distance.
Maelstorm number 4 - the main skill of the assassin. She uses it along with a triple trap.


Award from secret bosses:

Natasha falls Comb Queen [ Queen's Crest ], and with Conroy drops King's Crown [ King's Crown ]. Mix them with the Cult Cultist Token for a bonus.


Properties after the upgrade:

(1-3)% Revive as: Incarnation of Wolves
- (5-10)% to Fire Resistance from Enemy
- (5-10)% to Lightning Resistance from Enemy
- (5-10)% to Resistance to Cold Enemies
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Super Secret Boss

Attention: This boss is only for expert players

Its complexity is even greater than that of the Corrupted Anu in the second phase.

The passage of this quest is a step-by-step process. First, find all the Altar Grimoires and destroy them. Each altar can only be killed by one type of damage, so be equipped with skills, weapons and spells with different types of damage.


With each of the altars fall print:

First printing: Alighieri
Second Seal: Alibek
third printing: Abramelin
The fourth seal: Honorius
Fifth Seal: Crowley
Sixth Seal Solomon

Then mix all six seals in the cube and get Seal Six [ Seal Of Six ].

This item gives the skill Seventh Seal [The Seventh Seal ], which can be used near this totem:


After using the totem spell, the boss will collapse and appear. Kill him and get a reward, which again must be mixed with the Servant of the Cult.

An inscription on the Seal of Six is ​​a clue to the place from which to start the path to the totem.




Table resistances monsters Labyrinth:

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Table vengeful effects Unholy Aura:
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On the plate you can understand from which boss you have to start killing, and which one to leave at last.




P.S Sorry about the post i just rushed posting it here,
Edited by neocrescent 6 years.
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textwall wow lol

gg for the effort atleast :mrgreen:
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lol... i just copy/paste the guide that kambala posted in a russian forum and i searched for it because i also needed the guide, i want to play it again.