Weird hack-n-slash + cards hybrid games.
Title : Book of Demons
Before we begin, i think i need to clarify that this game inspired heavily from diablo 1, thus the simple design of having small town with high amount of dungeons level. While this is not bad at current gaming era, you have to be sure to have good gameplay loop for player to keep playing the game. Sadly to say, that this game is one of weird clunkiest hybrid that arent sure what they wanted to do. I have no issue with aesthetic of the game that emphasize on paper craft, but in the end, it not exactly embrace the artstyle either (aside from simple character animation and town design)
I need to dive deep a bit into gameplay. First thins is that instead of exploring dungeon freely, you are limited to simple railing (if you play hitman go, you know the idea). While this made the game simpler, there many tactical decision that player do especially when fighting more complex enemy. Additionally, there is status where where your card will be disabled, that you have manually click on individual to fix it. In case you get stunned, you have to click 5 different spinning stars to recover. The only strength of the games are the ability to swap cards and adapt depending on your enemy, but even that i didnt use much but instead focus on traditional ARPG playstyle.
Book of Demons is bad ARPG and those cards / weird mechanic doesnt even make the game more fun. The was so clunky and slow that it made me to play with 2x speedhack (cheat engine) just to have more active battle. You can watch video on youtube to get the idea.
Alternative : I think concept wise, Hand of Fate and Forced Showdown done it better. You might be better to just play diablo 1 or torchlight. Or if you want more engaging deckbuilding / rogue-like, i think slay the spire is the best.