Unda wrote:Sigma and MedianXL in general have set standards very high so its hard to look back, but Im still support projects like that one where probably single person who is learning from scratch managed to actually make it to something playable and had courage to release it. You can post in comments section there and ask him whats his plans or to-do list, even there is somewhere link to group on pejsbook (cant say if its active cuz I dont use that service). I will definitely play it more sometime and drop him feedback regardless of whats the future or his plans. I saw even more broken skills in D2 mods than whats on the Metalistas screenshot, but my solution was to not use those and focus on whats enough balanced and playable.
Please stop this. Try this mod first then give feedback. "it's good because it's something new blablabla" - no it's not. I can now even say it is a pile of crap. Modder took/stole a lot of random things from other mods, add all up in autistic way with a good mix of mistakes and released it without testing. And it's not just some random rant from me. Here is prove:
Starting charms - taken from Aftermath/Hui mods - small charms that you upgrade with drops from bosses.
Starting set item pack - taken from RoS
Skills - many ideas taken from random mods, butchered numbers that don't make sense. Uber skills from median, lvl 50 challenge skill ? Instead of clod auras you summon some weird mismatching objects that fly around ?wtf ?
Stats - no stats on level up, stats on items do not benefit dmg in any way.
Book item - stolen from Royaume des ombres which is TQ idea.
Resolution was done with no regard to UI. Pluggy buttons covered by HP bubble, inventory/cube size mismatch in pixels, ect.
Items - 3x2 visual maul weapon takes 1x3 inventory and looks crap.
Should i continue ?
TL;DR - this mod does not deserve attention, at least for now. If you are bored to death, go ahead try it. Maybe you find that one super duper nice thing in pile of crap. I didn't.