Other Diablo II mods

Have something to say or share? Everything else comes here!
User avatar
Anonymous:
Memelistas
2974 | 437
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Midlands mod

It's an early version of Netherworld rises and HUi. So basically the same idea - MP based mod. If you tried NR or HUi - no need for further introductions, it's basically the same, maybe better/worse since it's like a prequel.

Pros:
works with plugy - stat restats via plugy, skills via token (mp pot + hp pot = token)
heavily twinked clod or totally new char skills - some really cool actually
no hp/mp pots - healing skill that heals both
new dungeons, new customable charms, new crafts, ect.
some info about recipes/stuff in snej forum/midland mod section
some cool ideas for endgame - collect mob kills on charm - summoning bosses when counter reach some high numbers
no teleport tome/skill


Cons:
no teleport tome/skill
mp style bosses - long and boring fights
boring grinding xp until you become tanky/kity enough to take that long boring fight
most usefull info about runewords/crafts is outdated and not found
stupid mercs :)


Screens:
► Show Spoiler
dreameaterx
Vampiress
35 | 1
I cannot help myself but comment on the Way of the Assassin skill. It´s a werewolf skill copy with just different sprite. Like, what is the point even. Nice new maps though.
User avatar
Anonymous:
Memelistas
2974 | 437
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Yeah, should've choosen some other skill to show the progress. For example there is a paladin skill tree - skills used while staff equiped. If anyone has/knows where to get info about rws/crafts for Midlands - pls share.
dreameaterx
Vampiress
35 | 1
Since when does paladin wield a staff ? Like if I´d give it to another char then maybe druid but paladin ? Someone doesn´t feel the classes.
User avatar
Anonymous:
Memelistas
2974 | 437
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Are you a paladin-staffo-fobic ? Not cool man.

Pala skills for staff:
► Show Spoiler
dreameaterx
Vampiress
35 | 1
What´s next ? Ama-scythe ?
User avatar
mahitovec
twitch.tv/mahitovec
1799 | 190
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Showcase Badge
Bored at work? Come watch my stream!
Common Guide Badge
Created a complete character guide
Done with midlands? Where is report?
dreameaterx
Vampiress
35 | 1
Uhm.. isn´t it at the top of this page ?
User avatar
Anonymous:
Memelistas
2974 | 437
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Done. Done playing it. Did not even finished act 1. This is a mp preHui mod and it takes lvl 20 barb takes 5 mins to kill griswold and he drops crap. Also no decent info about mod.

Will be playing Immersion, maybe record another farming video for scrabble and some random mod for chills.

► Show Spoiler


Question for experts - /players 127 - some mods have it. Is it really working and gives "super good" xp and drops ?
dreameaterx
Vampiress
35 | 1
According to guy on the internet, each simulated player adds +50% life and received experience. With 127 players it would be a total of 6300% additional life and experience, what would be like fighting 64 enemies in a single one, + the xp should be the same.

Nevertheless, fighting such enemies will take some nerve.

(edited, because of false info)
Edited by dreameaterx 5 years.