Battle for elements
Just started it - so review is not full and complete information might come later. General feeling after few days of playing - very slow pace of advancing through mod makes it almost feel like adventure type of rpg rather than mindless hack and slash. I remember playing it years ago with bowzon and having some luck. So this is not full new mod for me, but i forgot most of it.
Advantages:New map system
- a lot of content to discover. New places to go, new mobs to kil.
Unique torch system - light up torches to make areas brighter and more visible - realy nice feature.
New runes, rws, class weapons, socket materials and so on.
New crafting system, a lot of things are hidden and left to discover while playing/guessing.
Plugy works - free restats, respects, ect.
New type of mercs - A1 javelin zon that uses poison skills \m/
For now mainly one - slow progress. Skill tiers are x8 and xp is super low. Players 4 is default but can be modified to players 8. Maybe i picked wrong char, probably summer type will do better. But if you go melee - expect to use simple atacks all the way until lvl 8 or lvl 16. And there is no real way to rush it, since chars have low hp, mobs do hurt and slow-n-steady wins the race.
Gearing problems - you will end up picking every magic ring/amulet/jewel in general and cube them forever since 10xblue = 1 yellow, 10xyellow = 1 unique. Heaven for hoarders like Segolia who picks everything
Will be continued...