Game Development Thread

Have something to say or share? Everything else comes here!
User avatar
iwansquall
Harpylisk
1492 | 71
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Since we have drawing thread, why dont we make a new thread specifically for making games. Basically Im just bored in office (read my post in IRL thread) and usually I play one / two hearthstone games while waiting for next checklist.

Personally I might want to use this thread as for personal place where I can shared any non-work related stuff here and hopefully share on ideas on how I did that particular thingy. Im quite a lazy person that I rather playing games or watching anime, but when in office, maybe I can use free time to do personal project to do game prototype.

Feel free to share / ask anything to do with game development here, at least I could keep my mind busy while im in office rather than watching youtube / anime / games.


1st Prototype idea for me:
Design Ideas:
Game engine Unity 2017, Single Player, Non-online stuff / plugin, short burst (5 minutes?) + repeatable high score attack games (so i dont have to worried about level design), adjustable / scale-able difficulty to prolong gameplay, pc platform (itch.io in the future maybe).

Design Focus:
1. Mechanic : Since Im more toward programmer (more like scripting lol) so I put on complex game play mechanic first
2. Art : Not sure if I wanted to go 3D or 2D, but for starter, i would wanted to use any free asset on assetstore (unity's asset shop) and try to work from there. I could try to create everything from scratch (3D using blender, 2D using paint.net both open source)
3. Sound : Weakest part, have to find any random commercial usage free audio from online and sfx. I could try to make my own music, but atm it is not main focus.
4. Content : Never aim for something big at start. So probably Im thinking something that doesnt required much asset and focus on how to give player more ways to score higher.

Maybe I shouldve just join any game jam, but Im pretty lazy to do work on weekend hmm.
I will for any feedback before I proceeded to next step.
User avatar
Jetaman
Bone Archer
74 | 41
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
I talked to a guy who is designing Diablo 2 on Unity engine - he is transfering D2 resources to Unity. Maybe you want to join him?
User avatar
iwansquall
Harpylisk
1492 | 71
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
heh, i could but im dont see myself toward expert stuff (like whist rewriting d2 engine sound very complex to me) since I was mostly deal with research project (integrating unity with plugin like kinect / leap motion / oculus / argument reality)

My only commercial games I made was this only :
► Show Spoiler
which 90% coding (scripting i mean) I made.
Looking it back, I couldnt believe I made it lol because there are many system inside it.


Transfering resource from commercial games is a bit no no for me, because you never know when you gonna get cease and desist (see couple of nintendo / blizzard wow private server got shut down).
Creating ARPG in unity definitely is fun thing to do, but it is quite complex even at barebone level. I need something simpler for starter.