Σ 2.10.5 Patch Notes

Game news and forum updates
duytan1405
Imp
4 | 0
felix0808 wrote:
duytan1405 wrote:Cannot transmute to scroll

no need runes. Great Signet is enough. You can read it at description of charm.

thanks, i only found the description in old versions
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cnlnjzfjb
Sand Maggot
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fobosollo wrote:Well dunno, im not obsessed with zooming and clear speed, to me atmg will be enough and for sure ill include broad as well. For this build which is going to be pure dex io can imagine this ass as good all rounder with a lot of avoid and max block.

Bro, how is ur ATMG throwsin or whatever throwsin with new knife? I tested it like 2 weeks before and the result was just like I commented in this post before 2.10 started. ATMG is just for single dmg in t8+ labs (not only for asn, but also for other classes) and ur clearing speed is slow in labs as throwsin with the new knife (all dex stacked). From both what I tested and what I heard from others trying new knife, the new knife is kinda tanky but cant clear mobs efficiently in labs. I wonder if u figure out any ways to solve it and willing to share? ATMG + borad with the new knife is really enough for u in labs? Not for me, it seems.
Edited by cnlnjzfjb 1 month.
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cnlnjzfjb
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cnlnjzfjb wrote:
Uubie wrote:
cnlnjzfjb wrote:
fobosollo wrote:Well dunno, im not obsessed with zooming and clear speed, to me atmg will be enough and for sure ill include broad as well. For this build which is going to be pure dex io can imagine this ass as good all rounder with a lot of avoid and max block.

Sure, just wondering about its clearing speed. Maybe Maelstrom + ATMG could do a more balanced job, dunno.


Storm crows has a rather good clear speed - at least above average compared to many other builds.

With the new throwing knife, I could imagine it being about the same, but boss killing speed will probably be better.
Losing the extra target from sky murder is a bit rough though.

Ye, u right. But imo, even with sky murder, Storm Crows' clearing speed is just OKay, not good in t8+ lab, let alone 2-targets version with new ied knife in 2.10. And I also doubt about how good will Maelstrom be in t8+ lab in 2.10. So like I said before: Imo, sin builds lack good AOE skills in general, not boss killing skills like ATMG.

Mate, did u test the new IED knife? I guess it performed exactly the way as I predicted in this post before ladder started, bad clearing ability in labs. :)
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luciano_96369
Rust Claw
81 | 6
I hope that in the next version of Median XL, they restore the Holy Freeze aura, and recycle the Acid Fiend aura state into a poison damage aura. That way we would have the four elemental damage offensive auras.
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luciano_96369
Rust Claw
81 | 6
The auras can be reworked these way:

Ravenous Flames:
Aura - Burns nearby enemies with all-consuming fire;

Burning Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy

Burning Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity

Fire Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength

Enemy Fire Resistance:
+1% per 60 Strength
-1% per 120 Vitality

Fire Absorb:

+1% per 60 Vitality


Holy Shock:
Aura - destroys nearby enemies with all-consuming lightning;

Lightning Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy

Lightning Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity

Lightning Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength

Enemy Lightning Resistance:
+1% per 60 Strength
-1% per 120 Vitality

Lightning Absorb:

+1% per 60 Vitality


Holy Freeze:
Aura - freezes nearby enemies with all-consuming cold;

Cold Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy

Cold Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity

Cold Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength

Enemy Cold Resistance:
+1% per 60 Strength
-1% per 120 Vitality

Cold Absorb:

+1% per 60 Vitality


Acid Field:
Aura - Melts nearby enemies with all-consuming poison;

Poison Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy

Poison Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity

Poison Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength

Enemy Poison Resistance:
+1% per 60 Strength
-1% per 120 Vitality

Velocity Bonus:

+1% per 60 Vitality


Sanctuary:
Aura - Kills nearby enemies with all-consuming holy light;

Magic Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy

Magic Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity

Magic Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength

Enemy Magic Resistance:
+1% per 60 Strength
-1% per 120 Vitality

Magic Absorb:

+1% per 60 Vitality
AGsniper
Pit Knight
114 | 11
luciano_96369 wrote:I hope that in the next version of Median XL, they restore the Holy Freeze aura, and recycle the Acid Fiend aura state into a poison damage aura. That way we would have the four elemental damage offensive auras.

You're wasting your breath.


Median is dead. There are 2 developers left. Community ideas and suggestions are ignored, the player base is at a low point, and the mod has been stale for years.



Next patch we might get a silly new uber boss that Ben and the other 7 players beat on day 2 with every class. Some of the meta builds might catch a miniscule nerf, and one of the underused classes might get a buff so mighty that it's nerfed in the following patch 1 year later.
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Taem
Slain Soul
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If they released a stable PlugY for realms and reintroduced PvP, this would be a game changer IMO. I know like 50% of the peeps here hate on pvp, but I really enjoyed it in Vanilla and that opens hours upon hours of replay ability
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luciano_96369
Rust Claw
81 | 6
AGsniper wrote:
luciano_96369 wrote:I hope that in the next version of Median XL, they restore the Holy Freeze aura, and recycle the Acid Fiend aura state into a poison damage aura. That way we would have the four elemental damage offensive auras.

You're wasting your breath.


Median is dead. There are 2 developers left. Community ideas and suggestions are ignored, the player base is at a low point, and the mod has been stale for years.



Next patch we might get a silly new uber boss that Ben and the other 7 players beat on day 2 with every class. Some of the meta builds might catch a miniscule nerf, and one of the underused classes might get a buff so mighty that it's nerfed in the following patch 1 year later.

If the mod is as dead as you say, then these 2 developers could decrypt the txt so that others can take advantage of the work done for other mods like they do in Project Diablo 2
AGsniper
Pit Knight
114 | 11
luciano_96369 wrote:
AGsniper wrote:
luciano_96369 wrote:I hope that in the next version of Median XL, they restore the Holy Freeze aura, and recycle the Acid Fiend aura state into a poison damage aura. That way we would have the four elemental damage offensive auras.

You're wasting your breath.


Median is dead. There are 2 developers left. Community ideas and suggestions are ignored, the player base is at a low point, and the mod has been stale for years.



Next patch we might get a silly new uber boss that Ben and the other 7 players beat on day 2 with every class. Some of the meta builds might catch a miniscule nerf, and one of the underused classes might get a buff so mighty that it's nerfed in the following patch 1 year later.

If the mod is as dead as you say, then these 2 developers could decrypt the txt so that others can take advantage of the work done for other mods like they do in Project Diablo 2

They could, but they wont.
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luciano_96369
Rust Claw
81 | 6
AGsniper wrote:
luciano_96369 wrote:
AGsniper wrote:
luciano_96369 wrote:I hope that in the next version of Median XL, they restore the Holy Freeze aura, and recycle the Acid Fiend aura state into a poison damage aura. That way we would have the four elemental damage offensive auras.

You're wasting your breath.


Median is dead. There are 2 developers left. Community ideas and suggestions are ignored, the player base is at a low point, and the mod has been stale for years.



Next patch we might get a silly new uber boss that Ben and the other 7 players beat on day 2 with every class. Some of the meta builds might catch a miniscule nerf, and one of the underused classes might get a buff so mighty that it's nerfed in the following patch 1 year later.

If the mod is as dead as you say, then these 2 developers could decrypt the txt so that others can take advantage of the work done for other mods like they do in Project Diablo 2

They could, but they wont.

Why?