magz_ wrote:Did somebody say poison
gavin did ask me what skills would benefit from breaking wdm cap so i think he's cooking something up
metasequoia wrote:oh any someone explain vampiric icon to me. i know it enables vampiric strike, but how tf does it work and why is it useless? until then, i am happy clicking prismatic and wotr on her

if anything walks across the circle they take like some tiny amount of damage but it has a bajillion % leech built in (because "life" is a valid "element" for skill damage) so you restore like 500 hp per frame
Maidstone wrote:I think its time to talk about holy melee paladin. -snip-
HMP has several good weapons, that's not his problem.
Oriflamme
Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers
'TahaQorZod'
Runeword Level: 100
Additional Dexterity Damage Bonus: 0.078125%
80% Attack Speed
+(111 to 140) to Maximum Damage
Adds 400-500 Magic Damage
-(30 to 35)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Damage
5% Deadly Strike
Slow Target 10%
+200 to Strength
+200 to Dexterity
+15 Life after each Kill
Angel Star,
Malleus Maleficarum
Malleus Maleficarum
Hand of God (Sacred)
Two-Hand Damage: (260 - 312) to (577 - 740)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
If you have at least 450% Damage to Demons
+10% Fire Absorb
+10% Cold Absorb
+10% Lightning Absorb
+25% Deadly Strike
6% Chance to cast level 20 Widowmaker on Melee Attack
20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack
+(315 to 425) to Maximum Damage
(100 to 200)% Bonus to Attack Rating
15% Life stolen per Hit
+(150 to 200)% Enhanced Damage
15% Chance of Crushing Blow
+1000 Defense
+100 Mana on Melee Attack
Fear No Evil
Socketed (6)
,
Gotterdammerung
Gotterdammerung
Great Axe (Sacred)
Two-Hand Damage: 496 to 673
Required Level: 100
Required Strength: 5400
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
Thunderfury
Area Effect Attack
50% Attack Speed
Adds 250-400 Damage
+200% Enhanced Damage
Requirements +800%
Ragh nar Rook
Socketed (6)
.
Adjudicator
Adjudicator
Goedendag (Sacred)
One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
and
Venom Sting
Venom Sting
Holy Lance (Sacred)
Two-Hand Damage: (132 - 147) to (580 - 605)
(Paladin Only)
Required Level: 100
Required Strength: 514
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
10% Chance to cast level 50 Punishers on Striking
+(2 to 3) to Paladin Skill Levels
60% Attack Speed
+350 to Maximum Damage
150% Bonus to Attack Rating
30% Life stolen per Hit
+(171 to 200)% Enhanced Damage
+100% to Poison Spell Damage
-(50 to 70)% to Enemy Poison Resistance
+(50 to 100) to all Attributes
Socketed (6)
aren't terrible, either, they just aren't absolutely godlike.
His problem is that Retaliate hasn't kept up with the powercreep of the rest of the game. Most of the "aoe" melee attacks have this issue - Parasite has gotten to be pretty okay, but when's the last time someone felt really good about using Retaliate? Earthquake? Noctule? Iron Spiral?
For the actual suggestions you have... handing out free max res and DS like candy is a bandaid fix that points to larger issues with the stats that the content expects vs. what you're actually able to build for. But, well, that's a huge undertaking that I didn't manage to really tackle while I was around, I don't expect it to be solved overnight.
Brutality -- what's the point of reducing maxblock just to give it back? you can't block with 2h in mxl, that's just an anni thing.
also, reducing strength on the better-scaling weapons is just a big feelsbad, don't do that. nerfs life total too, don't forget Lionheart exists.
Defensive Aura -- this is just the stats from Lionheart but worse because you only get half of them depending on your weapon type? you're allowed to ask for buffs, no need to reinvent the wheel
Holy Shield -- what if instead of an extra skill, Sacred Armor (or whatever the heck its name is now) gets +120s duration synergy if you have points in Lionheart
Maidstone wrote:Relic : Bladestorm can be used with all one hand sword weapons.
+1, somewhere in my dev notes there was an idea to just build this into the skill, and give melee sorc a passive that replaces strength bonus with dex bonus for regular swords.
technically a strict replacement isn't possible, but with a hidden stat you can detect normal swords, subtract 11%/14% strength as WPD, then add 11%/13% dex as WPD. you might even be able to do it with a weapon mastery and skip the hidden stat, but i remember having a hard time getting those to actually work correctly.
ofc there's a problem with that, and that's the fact that warp blades have utterly bonkers stats, they're almost as good as generic 2h swords