Median XL 2017 1.1 Version Log

Game news and forum updates
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Lasersoft120
Jungle Hunter
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A Friggin move only skill? :yay:
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Solfege
Harpylisk
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Skimming through Changelog now. First impressions:

ASSASSIN
Psionic Scream is such a handy skill. Nice to know putting points into other Psionic skills will increase it's usefulness.

PALADIN
Everything related to Holy Tree looks fantastic and I can't wait to revisit HMP.

SORCERESS
The tweaks to Mana Tree skills look great. My last Mana Sorc stalled out with about 10 Ubers left. I'll be looking forward to trying it again.

MISC
The tweak to Cinadide's set is much welcomed, as are the tweaks to Uldy Baal.

So much good news so far, and that's not even accounting for all the new areas/reworked Ubers. Hat's off to the entire team. Your work and dedication really are impressive.
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p2w
Mahasattva
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Great job!!! One million thanks too Marco!!
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archon256
Cog
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Nice, looks like a lot of work.

My usual complaint - it's been nearly 3 years since Stormzon came out and still no change to leveling runewords/uniques for her (at least for non-Stormcall builds). Sure, you can use honorifics, but being able to get a TU and upgrade it or making new RWs as you level is such a big part of MXL leveling that playing a Stormzon feels really lame. I hope you'll add some for her someday.
Artagel
Jungle Hunter
25 | 5
I see that some of my suggestions actually made it to the patch, nice - I'm not entirely certain though if these changes will be sufficient to patch together the absolute travesty that holy melee presented in the previous patch. I already had full uptime on both solar flare and vindicate and making that part of the build easier is nice by all means but that wasn't really the problem.

Could you elaborate further on how divine judgment actually worked in the previous patch and how it is expected to work in the current patch for instance? I think semicontrolled tests would show that the previous mechanism for dealing damage just didn't work or performed far below expectations.

Raw damage together with the leech efficiency in destruction might end up sufficient but I'm a bit skeptical, 250% tcd will turn into a real world result of... 70-100k effective defense, I see no entry about that sadness that is the paladin 2h weapons without rapture while in dragonform so I assume that the previous speedtables http://forum.median-xl.com/viewtopic.php?p=108657#p108657 for reference are going live (including the absolutely magical 1680as for 7fpa on hand of god)

It is at least good to see that someone might even consider using Cinadide's Craft now that it doesn't remove incarnation from the build :)

Good work either way, hopefully the overall changes propel the build into something people can consider playing except for memetic purposes.
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Crash
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archon256 wrote:Nice, looks like a lot of work.

My usual complaint - it's been nearly 3 years since Stormzon came out and still no change to leveling runewords/uniques for her (at least for non-Stormcall builds). Sure, you can use honorifics, but being able to get a TU and upgrade it or making new RWs as you level is such a big part of MXL leveling that playing a Stormzon feels really lame. I hope you'll add some for her someday.


Voidstream
Voidstream
Grand Scepter (4)

One-Hand Damage: 8 to 9
Required Level: 4
Required Dexterity: 40
Item Level: 10
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
+1 to Paladin Skill Levels
5% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
Slows Attacker by (3 to 5)%
Regenerate Mana +(21 to 25)%
Physical Damage Reduced by (3 to 5)
Socketed (1)
One-Hand Damage: 16 to 18
Required Level: 23
Required Dexterity: 67
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
+2 to Paladin Skill Levels
15% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
Slows Attacker by (9 to 11)%
Regenerate Mana +(31 to 35)%
Physical Damage Reduced by (9 to 11)
Socketed (2)
One-Hand Damage: 20 to 30
Required Level: 41
Required Dexterity: 139
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Amazon Skill Levels
+3 to Paladin Skill Levels
25% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
Slows Attacker by (15 to 17)%
Regenerate Mana +(41 to 45)%
Physical Damage Reduced by (15 to 17)
Socketed (3)
One-Hand Damage: 30 to 35
Required Level: 51
Required Dexterity: 279
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
Slows Attacker by (18 to 20)%
Regenerate Mana +(46 to 50)%
Physical Damage Reduced by (18 to 20)
Socketed (3)
,
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
,
Chargebreaker
Chargebreaker
Setzschild (4)

Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 10
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 31
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 51
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 77
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)
,
Bona Dea
Bona Dea
Amazon Helms

'TalPul'
Runeword Level: 55
40% Cast Speed
0.5% to Lightning Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Lightning Resistance
0.5% to Cold Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Cold Resistance
+(9 to 11) to Hailstorm
+(9 to 11) to Electrobolt
5% to Energy
Lightning Resist +25%
Cold Resist +25%
. Those four items and random rares carried me through HC to dest baal and the first few charms. Not a big deal, really. I'm sure they'll be added soon. It's only the introduction of the item reworks.
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archon256
Cog
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Sadly Voidstream is a caster scepter. Meaning Thundercrack is entirely useless with it, and the weapon damage part of Hammer of Zerae is wasted. Of course Magnetic Field sucks with it too, but that skill sucks with pretty much everything until you can stack on-striking procs end-game. So that really only leaves Stormcall, and even then the +paladin skill levels on the scepter are wasted.

L H wrote:Not a big deal, really. I'm sure they'll be added soon.

Well it's been nearly 3 years, so I think it's okay to ask about it :P
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Crash
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archon256 wrote:Sadly Voidstream is a caster scepter. Meaning Thundercrack is entirely useless with it, and the weapon damage part of Hammer of Zerae is wasted. Of course Magnetic Field sucks with it too, but that skill sucks with pretty much everything until you can stack on-striking procs end-game. So that really only leaves Stormcall, and even then the +paladin skill levels on the scepter are wasted.


Didn't realize you were speaking to the WDM part of the tree.

Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws

'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
-->
Shark (Xis)
,
Bane
-->
Bane (Xis)
, and
Gabriel
are all great options (everything except the paladin skills on the last one).
Fumbles
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I just wish that barb melee tree would have looked at more closely rather than buffing skills randomly. By that I mean playing through the game first and making the decision instead of buffing and praying. Maybe Deathgaze/Iron Spiral have potential but only time will tell. I know its almost exclusively sb doing skill stuff but I feel like reverting the melee trees would be the best option at this point. Limiting the trees with weapon requirements was the worst thing that could have happened. The only reason to dual wield before was the 6 frame attacks but dual wielding died. Using an axe + sword now to gain access to all the melee skills at the cost of a shield is a joke. I'm not saying all aspects of melee are bad because boss killing is great. Killspeed(general farming) is absolutely terrible though. Barb needs a skill with some good aoe and needs access to the skill regardless of what weapon type is being used. Hulk just wants to smash.

There are many QOL improvements in this patch that I'd like to mention but its not much shorter than reading the full change log. I hope this season is enjoyable for everyone. Cheers :D sorry for bad english
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iwansquall
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tbh, im kinda expected much bigger change but I guess damage rebalanced is cool too.
too bad stormzon still stuck with sceptre (2hand sword amazon meme continue....). magnetic field might trigger a lot of proc, but it is not much different compared to barb's and wolf's multihitting skills.

but we shall see if it is more noticable on uber + drop changes.
and new shrines too.

And lets see if WDM melee build have become better or not.