suchbalance wrote:The constantly depleting mana is a resource system unique to the werewolf. It's what makes it different and stand out to builds like pounce zon/sin and the reason it is way more powerful than those builds in the first place. Removing that mechanic is not something that we are looking to do. The changes coming to this build next patch are two fold:
1) You won't be able to equip jewellery with mana regen post morph and reverse the mana degen. To compensate Mana Pulse will grant significantly more mana compared to before - it will now fill up your entire mana bulb in 2 hits.
2) Werewolf single target has been buffed greatly to enable you to kill bosses better without a respec and Harbinger damage is increased slightly to compensate for the fact that you are not casting it all the time but have to switch to mana pulse every now and then.
This is what I don't get with MXL team. Tree warden doesn't have some stupid mana drain, nor does trap rat. So why does wolf? You limit the weapon possibility to only swords, which is fine because the other two transformations require a specific weapon as well. But then wolf is limited even more due to mana drain and mana issues so it has to use items like wyands and teganze pendent to even do anything without having to use mana pulse every few seconds since harbinger uses a ton of mana. I really just don't get the thought process behind all of this. Not trying to start a fight or argument i'm just honestly confused.