Median XL 1.2 Announced

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darkstorm
Grubber
310 | -32
Yep, i have, but still in Median i haven't found any real trap -_-.
Well, nvm. I see you don't get the point. All the traps you wrote about are nothing more than spells.
If assassin will be similar to the current one, i prob. won't play it anymore.
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ChuckNoRis
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so if an opponent steps over a hawk talons that you plant , and that explodes into a shitload of axes that deal weapon damage , that's not a trap

i see



:facepalm:
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Aero
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darkstorm wrote:Yep, i have, but still in Median i haven't found any real trap -_-.
Well, nvm. I see you don't get the point. All the traps you wrote about are nothing more than spells.


What do you call ATMG, SMG, and Broadside then?
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kissofaries
Ice Clan
572 | 11
rune of fire and rune of ice :facepalm:
chickenfeeder
Monkey King
273 | -5
tbh I'm pretty confused here, we all know how most ppl feel boring using trap-type skills especially in MXL where thinks happen much faster than in clod. Hell even with 'trap' like u said, limpet laser, fireball sentry, immo bomb, nova bomb, I dont remember seeing ANYONE using them the way u said which is putting them and luring mobs into them. Watch many vids of caster sin using limpet to farm or immo bomb to kill bosses, players always (IIRC) choose the aggressive way, run in or blink in then right click to put bombs under enemy's feet, run around and repeat til' they die. Even in places where mobs surround u so fast like dunc fauzt or I can say any uber, doing so would result 10x better than your 'put trap then lure mob in' tactics. What I want to say is, why ppl play MXL? bc it brings them a much faster and more action gameplay, ppl wanna run around, jump in enemy face, slap them, kick them, kill one whole room of them right when blinking in that room, PROACTIVELY, so why give them the boring statis things which they would most likely ignore? And on top of all that, giving them to an assassin which is the most mobile char in this game? I dont think so man....

about the robots, if they put one more summon skill in sin's skills list, what should they remove? all sin's skills are pretty fine as they are now. even if fireball sentry is useless as u said, it should be replaced with another straightly damage skill not a passive one like a summon. bringing back the whole golem tree to create a sin summon build? then we have the most damn OP char in the history with a 2s cd blink to move all her summons around and stun mobs, she will be immortal, litterally. Rework blink to make this viable? then all the other skills must be reworked too since blink affect the sin gameplay overall and that is too much for them.
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RequiemLux
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To think that one time Rampagor's color palette was all the rage, god I feel old... can't get a good vibe out of this never-ending assassin complaint loop
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HechtHeftig
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What chickenfeeder said. MXL is too fast to make a luring tactic with traps worth it. Do you have any idea how often traps for assassins were reworked? I think the only skills that stayed from that build is phase bomb and singularity (counting from 2008 on)
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Rishab
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see this line below?




did u saw that line above?

yeah this is the line where this bullshit of ssin stops in this thread. go continue it in some thread which is relevant for it.
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Somnus
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Rishab wrote:see this line below?




did u saw that line above?

yeah this is the line where this bullshit of ssin stops in this thread. go continue it in some thread which is relevant for it.



Finally someone has drawn the line!
Looks amazing, thanks for the hard work on 1.2 :)
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darkstorm wrote:Yep, i have, but still in Median i haven't found any real trap -_-.
Well, nvm. I see you don't get the point. All the traps you wrote about are nothing more than spells.
If assassin will be similar to the current one, i prob. won't play it anymore.


If you want traps so damn bad, go rub one out on 4chan. This is now a thread for propane and propane accessories.