Σ 1.1.0 + 20th Season Announced

Game news and forum updates
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duysir0
Thunder Beetle
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Marco wrote:
duysir0 wrote:So 'new endgame rift' would be the replacement for bounty quest? Awshuqs :(


It's not. But bounties require core work, which was used for bugfixes, waypoints and others this time around. But someday :)


There will always be a special place in my heart for that Soon™ . Btw awesome changes on the patch, keep up the good work and add more light particle in Silver City ;)
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Hyperspace
Invader
9 | 1
"Experience gains past 130 greatly reduced, and even more after 140 (keep in mind, level 150 is not intended to be the standard)"

So more leveling ? If yes, its gonna suck.

Leveling past 140 in the new zone or just continue with infinite slothing ?

Why shouldnt 150 be the standard ? 120 used to be a good standard.
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HechtHeftig
I paid 10$ for this.
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janok018
Fallen
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cant wait to play this update :yay: :yay:
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Pinball
A dragon with boobs
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Iron Golem: new skill. Yaggai. King of Ents. You name it. Summon a powerful golem using a metallic item as base, from which he will inherit all stats. This summon persists through games.

Love this most :D
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AzureGladiator
Monkey King
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Incredible :clap:
CallMeCrazySam
Abomination
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Pinball wrote:Iron Golem: new skill. Yaggai. King of Ents. You name it. Summon a powerful golem using a metallic item as base, from which he will inherit all stats. This summon persists through games.

Love this most :D


Just hope it doesn't die :D
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Subzy
Stygian Watcher
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Sweet as Bois!
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Rishab
Astral Guardian
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Hyperspace wrote:"Experience gains past 130 greatly reduced, and even more after 140 (keep in mind, level 150 is not intended to be the standard)"

So more leveling ? If yes, its gonna suck.

Leveling past 140 in the new zone or just continue with infinite slothing ?

Why shouldnt 150 be the standard ? 120 used to be a good standard.

i think it was always the intent to have max lvl as unreachable in a season time in sigma but the sloth exploit last ladder slipped through testing, enabling people to get 150, now people think they HAVE to have the max lvl to make their char good, which is not true. I think the intent is also to make the ingame leaderboard a bit more meaningful with people who actually grind to be in top numbers. The reason 120 was a standard was because a person needed it to have their char working at full potention (to able to wear su gears with MO / socket some of those special jewels etc) which is no longer the case.
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Almighty1337
Sasquatch
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Rishab wrote:
Hyperspace wrote:"Experience gains past 130 greatly reduced, and even more after 140 (keep in mind, level 150 is not intended to be the standard)"

So more leveling ? If yes, its gonna suck.

Leveling past 140 in the new zone or just continue with infinite slothing ?

Why shouldnt 150 be the standard ? 120 used to be a good standard.

i think it was always the intent to have max lvl as unreachable in a season time in sigma but the sloth exploit last ladder slipped through testing, enabling people to get 150, now people think they HAVE to have the max lvl to make their char good, which is not true. I think the intent is also to make the ingame leaderboard a bit more meaningful with people who actually grind to be in top numbers. The reason 120 was a standard was because a person needed it to have their char working at full potention (to able to wear su gears with MO / socket some of those special jewels etc) which is no longer the case.


I am guilty of using it but I think it'll better without it tbh, makes grinding great again