Σ 1.1.4 Patch Notes

Game news and forum updates
Farmer
Cultist
23 | 0
"Fixed a bug that caused Yshari set's aura to not work after death unless re-equipped
Fixed a bug that made portals not take quest status into account
Putting points into vitality or energy no longer refills HP/Mana/Stamina
Gems and runes now display stats in the order that they were intended from the base game
Removed leftover open wounds from monsters
Fixed a bug that caused Desert Turret AI to cast their skill twice upon spotting the player (i.e. Death Projector)
Fixed a bug that made own-class skills on items not visually cap at +3
Fixed issues with resolving the save path on non-English systems
Fixed issues related to the configuration file
Fixed a bug that caused absorb's heal to apply twice under certain circumstances
Fixed a bug that caused minion HP to overflow with high numbers
Fixed a bug that caused totems to not be summoned at the target corpse's location
Toraja charm now has the correct level requirement
Banish no longer locks out certain skills
Sunless Angel no longer displays FPBE in the character sheet
Fixed a bug that caused Yshari mystic sword to display FPBE as it's item class
Fixed a bug that caused certain polearms to be displayed as unusable by Act 2 mercenaries''

ONLY THIS????
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ChuckNoRis
Flying Polar Buffalo
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am i missing something ? wtf is wrong with the extra totems ?

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KOOLCOO
Skeleton
2 | 0
The release was pushed back just now, and instead of timer going down it counts up. Any idea why??
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ChuckNoRis
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refresh your browser , it will disappear
KOOLCOO
Skeleton
2 | 0
ChuckNoRis wrote:refresh your browser , it will disappear


Oh, thanks. I thought that something happened to the servers.
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Primarch
Djinn
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willyboy wrote:
Nyxana wrote:So, SIN is still going to suck? Wow.


Sin is still part of a great family with Spear-/Java-/Bow-Zon, Druid-Caster and some other forgotten members.


I was honestly so shocked to see HOZ amazon buffed but not spearzon. Like wtf haha

Feelsbadman.jpg
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HechtHeftig
I paid 10$ for this.
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Conquest wrote:New summon tree is very efficient at killing things, my experience is not far atm but im like level 30 without any gear equipped and summons clear everything without issues.

However, IDK what to do with my stat points and what is even the point of them, besides reaching strength requirement for desired gear (caster gear often has -req% anyway so this isn't much of an issue)

Summoning barbarians have minion strength synergy from base stat points. Why necro doesn't have any? It makes anything with attributes kinda useless, also kinda useless to grind signets on it. More health? Heh necro has like 1 HP from 1 base vit point <lol>

The only use for attributes is if you go for some hybrid build, eg totems (EF for spell dmg).


Well, considering that necro can get 150% more max life from embalming, you can still effectively get 2,5 HP per point of vita.
Celladoor
Rust Claw
85 | 0
GsusXL wrote:
momope wrote:
GsusXL wrote:Hmmm, i was waiting for the patch notes to decide which class to start with tomorrow.

Problem solved... Not at all... :scratch:

Haha what a little piss pot


Wait. What? Dont get me wrong, dude... why are you giving me negative vote for beeing unsure what to play? Thats unfair :-/



Because the people on this forum are dicks. There should be -zero- opinions that go against what the devs do. Or you get called a “piss pot” or some other such shit posting troll nonsense. This mod is a novelty for a bit. Then you grow tired. I came here to see the patch notes. The amazon notes are downright laughable. LAUGHABLE. Not playing this mod. /uninstall. Oh wait, did that 2 months ago.
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Jammy
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Celladoor wrote:Not playing this mod. /uninstall. Oh wait, did that 2 months ago.


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Scalewinged
Cow Ninja
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ChuckNoRis wrote:am i missing something ? wtf is wrong with the extra totems ?

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Ye... same question asked on forum already: passive giving not "+every totem" but "+each of totems one by one per 5 base levels" which means:
+1 frost totem on lvl 5, +1 strom on lvl 10, +1 fire on lvl 15,
+1 more frost on lvl 20, +1 more storm on lvl 25 and only on base lvl 30 (in end game) you will get extra third fire totem.
Not sure if it was intended but currently skill or its' description is incredibly wrong.