Σ 1.1.4 Patch Notes

Game news and forum updates
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ChuckNoRis
Flying Polar Buffalo
3006 | 81
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Indeed , i have figgured that out after i got more levels. The curent description is incomplete and missleading
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kolyeah8
Azure Drake
173 | 5
Improved attack and cast speed when using 1 and 2 handed melee weapons to match Deathlord morph values.


So, this is implemented, right?
I can use the speedcalc and just use the deathlord numbers?
and hit recovery is not affected, which would be a buff and great :)?


these numbers are really hard to measure ingame, so ill keep asking ^^
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Stulejarz
Stone Warrior
30 | 0
1.0.4b is still on, i am able to start a new game or sth. is it bug or it's normal thing that older versions of the game are still online?
Refused
Cultist
21 | 0
Did you accidentally nerf Stormlord instead of Demiurage?
TheDwarfWolf
Fallen
1 | 0
Well, im new in this mod, and as a player who LOVED to play Necro summoner and Barb Summoner, specially due to the accessible teleports, i feel very disappointed with the nerfs. Managed to lvl a summy barb at the 2 weeks before the update, and was LOVING the playstyle. Now im bored...
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Zechevalier
Dark Huntress
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Nice update, with Necro being my favorite character to play i'm excited!

Edit:
"Fixed a bug that made own-class skills on items not visually cap at +3"
So, does this mean that if you have a staff that gives +9 Necro skills it will only be +3?
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HechtHeftig
I paid 10$ for this.
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Zechevalier wrote:Nice update, with Necro being my favorite character to play i'm excited!

Edit:
"Fixed a bug that made own-class skills on items not visually cap at +3"
So, does this mean that if you have a staff that gives +9 Necro skills it will only be +3?


No. It means if you have a staff that adds +9 to Embalming as an oskill, it only adds +3 on a necromancer, instead of only +9. It has always been that way even back in cLoD.

Except that this time, it really shows that way instead of accidentally showing that it's +9 even as a necro. That's the part that was fixed.
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Zechevalier wrote:Nice update, with Necro being my favorite character to play i'm excited!

Edit:
"Fixed a bug that made own-class skills on items not visually cap at +3"
So, does this mean that if you have a staff that gives +9 Necro skills it will only be +3?


No..
This had to do with something else entirely.
BaraLover
Rust Claw
83 | 1
Zechevalier wrote:Edit:
"Fixed a bug that made own-class skills on items not visually cap at +3"
So, does this mean that if you have a staff that gives +9 Necro skills it will only be +3?

Take
Oris' Herald


Oris' Herald
Scepters

'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
for example. It gives a large amount of Magic Missiles as one of its magical properties. If an Amazon equips it though she'll only get +3 to it since she has the skill whereas everyone else gets the full amount. What they meant by that change is now it'll visually show that you get +3 instead of it showing +# but only giving +3.
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Zechevalier
Dark Huntress
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Ah, Thanks!