Assassin is the least played class, and still did not get substantial skill fixes and damage increase?
Additional life per level is a band aid.
I echo that nerfs to teifling, hades gate and psionic scream make no sense.
Psionic scream is already a very poor crowd control skill vs mindblast/cloak in vanilla. And now don't even get 100% up lightning arena.
Need a skill that increases defense/innate block (for 2handed, dual claw, and shield) or better crowd control.
Blink zero cooldown at max level should be considered.
All the claw skills needed a damage rework. (Had higher damage/faster killing with charged strike vs noctule/twin fang. though yes now charged strike nerfed.)
Vampiric icon needed fixed.
Bloodbath duration should be longer.
Laserblade should have increased naga aoe radius.
Broadside dmg is on par with other classes but then there's the long cooldown still.
Hades gate should be substantially greater radius for naga (with Laserblade?) but should be available to all builds. Corpse explosion is core pvm sin to me.
Way of the spider and scorpion blade interaction needed fixed.
Maelstrom and storm crows are decent but dwarfed by other class ranged dmg and maelstrom pierce needed fixed.
Should make dex or energy as damage increases to all the energy req ones to allow traps/shuriken builds to have block.
Trap dmg needed increased for all.
If Tiefling overall skill bonuses are less than before (unclear on this. is it additional +1 per 7 or is this replacing previous +skills) then traps and shuriken builds that used it just got a nerf too.
Might be fun to do eth item+mo stuff with crucify and shadow refuge being any weapon.
However, overall really disappointed.
Expected major buffs to asn based on last season's stats and doesnt seem to be the case.