Σ 1.1.4 Patch Notes

Game news and forum updates
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willyboy
Abomination
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Nyxana wrote:So, SIN is still going to suck? Wow.


Sin is still part of a great family with Spear-/Java-/Bow-Zon, Druid-Caster and some other forgotten members.
oski89
Rust Claw
80 | 2
Marco wrote:There are some additional changes since the topic was posted:

- Hell Baal now drops a charm


New charm? ;D
alconcete
Fallen
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is already up v 1.1 to play?
Arubel
Bone Archer
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already released?

Edit: Top right release @ 7pm (german time)
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Almighty1337
Sasquatch
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Do changes to items affect past drops ?
sg7
Bone Archer
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Almighty1337 wrote:Do changes to items affect past drops ?

100%
Arionic
Abomination
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So do necro totems benefit from minion damage AND spell power?
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HechtHeftig
I paid 10$ for this.
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Arionic wrote:So do necro totems benefit from minion damage AND spell power?


They never benefitted from minion damage, because that only increases physical damage.
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blood-doll
Prowler
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Assassin is the least played class, and still did not get substantial skill fixes and damage increase?
Additional life per level is a band aid.

I echo that nerfs to teifling, hades gate and psionic scream make no sense.
Psionic scream is already a very poor crowd control skill vs mindblast/cloak in vanilla. And now don't even get 100% up lightning arena.
Need a skill that increases defense/innate block (for 2handed, dual claw, and shield) or better crowd control.
Blink zero cooldown at max level should be considered.
All the claw skills needed a damage rework. (Had higher damage/faster killing with charged strike vs noctule/twin fang. though yes now charged strike nerfed.)
Vampiric icon needed fixed.
Bloodbath duration should be longer.
Laserblade should have increased naga aoe radius.
Broadside dmg is on par with other classes but then there's the long cooldown still.
Hades gate should be substantially greater radius for naga (with Laserblade?) but should be available to all builds. Corpse explosion is core pvm sin to me.
Way of the spider and scorpion blade interaction needed fixed.
Maelstrom and storm crows are decent but dwarfed by other class ranged dmg and maelstrom pierce needed fixed.
Should make dex or energy as damage increases to all the energy req ones to allow traps/shuriken builds to have block.
Trap dmg needed increased for all.
If Tiefling overall skill bonuses are less than before (unclear on this. is it additional +1 per 7 or is this replacing previous +skills) then traps and shuriken builds that used it just got a nerf too.

Might be fun to do eth item+mo stuff with crucify and shadow refuge being any weapon.
However, overall really disappointed.
Expected major buffs to asn based on last season's stats and doesnt seem to be the case.
Edited by blood-doll 4 years.
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ChuckNoRis
Flying Polar Buffalo
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blood-doll wrote:Bloodbath duration should be longer.
you just need to equip
Dark Pact
Dark Pact
Circlet (Sacred)

Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)
and forget about re-applying it as it will be always on if your build is somewhat blodbath dependent (hades gate sin for example)

blood-doll wrote:However, overall really disappointed.
Expected major buffs to asn based on last season's stats and doesnt seem to be the case.
this looks to be the necro fix patch . the assassin fix patch might come some other time