Season 13: Chaos

Game news and forum updates
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GregMXL
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CHAOS
I don't mean to dwell...but I can't help myself.
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Customs
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I love the emphasis on rare items, this is gunna be fun finding OP rares.
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Goodkidscc
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Customs wrote:I love the emphasis on rare items, this is gunna be fun finding OP rares.



This. It seems like some of the upgraded rares/crafts will end up making better builds than the standard Pouncezon/UHC/Melee Necro.
alama123
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a small help to download Tsw3 for mac ?
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Nitz
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Customs wrote:I love the emphasis on rare items, this is gunna be fun finding OP rares.


I will have to pick up every single amulet ffs. Does the old amulet reroll recipe still work? Rare amulet + 3 Pgems?

New and yet unused oSkills were added for each item base
New and yet unused procs were added into the affix pool


Hype. When will we find out about this stuff?
Edited by Nitz 7 years.
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Crash
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alama123 wrote:a small help to download Tsw3 for mac ?


You can't play Median on Mac without some virtual machine like Wineskin or just get bootcamp for windows.
Fumbles
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Segolia
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shnurr214 wrote:
Baerk wrote:personally I'm quite miffed at rare rerolls being completely smashed. in regards to rings and amulets though... couldn't one just simply gamble them since the gamble price of rings and amulets is low? (that and there's always a ring and amulet in the gamble screen)


you could but at that point why not just give us the option to use oils of renewal.. all that does is make the process more tedious than it was before



How? You're spending more money on potentially stronger items (rings and amulets). Oils are intentionally disabled because the items are effectively stronger, and could potentially be sold in the market for tg or other items of comparable value. Granted yes, jewlery wont be worth a dime as long as you have the coin. Anything else you can manage to find you could profit out of from simply having good luck. It makes the game far less tedious if you're trying to trade for items to gain a profit out of. Disabling the oils adds more variety to the economy.


Edit: some redundancies fixed :oops:
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Marco
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Well it seems some people don't understand that meta shifts are exactly the point of these seasons... Older crafting system has a lot of filler affixes and it basically takes quite some time to get a decent roll (which leads to botting which is undesirable). In current state, materials to craft are harder to obtain but the results are much more straight forward and have way better potential. And this essentially means you spend more time farming in exchange of less time in the cube (guess which one is more interesting!).

There seems to be some extra complaining this time around, how about you guys wait to play new patch before QQing? All this will lead to patch notes not being released with anticipation in the future. We wouldn't make a patch that isn't fun to play and I'm certain that suchbalance's crafting rework will be super exciting. I really don't see anything to complain about, but I guess trolls be trollin'.
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Nitz
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Marco wrote:Well it seems some people don't understand that meta shifts are exactly the point of these seasons... Older crafting system has a lot of filler affixes and it basically takes quite some time to get a decent roll (which leads to botting which is undesirable). In current state, materials to craft are harder to obtain but the results are much more straight forward and have way better potential. And this essentially means you spend more time farming in exchange of less time in the cube (guess which one is more interesting!).


I guess your first sentence sums it up perfectly. Will the shrines always give their max bonus or just all 3 (btw -10% mana is not really desireable)