Median XL 2017

Game news and forum updates
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Crash
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kissofaries wrote:massive number of deaths in act 2 sewer incoming


Marco wrote:Hatred difficulty will be easened to compensate for the lack of mystic orbs
Fumbles
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Marco wrote:- The major issue with mystic orbs is that they make hatred too easy for experienced players and too difficult for a new player if he doesn't use them.


Macro just assumed some new player's gender.
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Arc_Razer
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kissofaries wrote:
massive number of deaths in act 2 sewer incoming

or dont stand in pest firebombs
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archon256
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Marco wrote:- Many concepts in median are not properly introduced to players, if introduced at all. How will one know about for example, honorific items, unless they thorougly read the documentation first? To solve this, we are introducing new reagents with practical descriptions to allow players to learn things about the game as they play, and have that information detailed on the very item that is required to create the recipe. This is an improved method to what items like Pearls of Wisdom tried to achieve, without success due to the fact that they were impractical and had no use (and didn't provide any actual benefit over using the documentation).

- These kind of items will be cleverly placed in certain quest bosses / unique monsters drops, so that players are guaranteed to find these items and progressively learn the new concepts and recipes as they advance through the game. This will also give more purpose to these areas/monsters as they'll have a meaningul drop.

Very nice, on both points. This is the sort of small stuff I always wanted, but didn't want to bother Laz/Marco about. :D

One of the neat things in Aftermath is that various bosses in the game drop useful items that you can't get in any other way, so you always have that sense of progression and reward when you kill them. In MXL you could do the same thing with Catalysts, for example.

Just one thing though, I hope you don't make it so that you need to go back and kill some low level boss to collect something that you will use a lot of, like Oils. That's one thing I dislike about Griswold. In Hatred he's fine since he only drops some non-disenchantable TUs, but the Terror drop is so useful that players farm him even after he becomes a joke to kill.
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Marco wrote:While it might look like a rather insignificant change at first sight, it's part of a bigger set of changes that will make the game significantly easier for newcomers while keeping the game difficulty for existing players fun and challenging as it is now.


It gets more intuitive, sweet.
Jaxon
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I am back to Median after a good while and see this thread. I am impressed that you guys are working so nicely on this Mod. I am really looking forward to this patch and further updates! I appreciate all the work guys. Good to be back here :).

I don't know if i have missed it maybe but will there be a ladder reset coming along with the patch? Would be awesome!
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Willshaper
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Jaxon wrote:I don't know if i have missed it maybe but will there be a ladder reset coming along with the patch? Would be awesome!


From the main post:

> The patch is expected to be released somewhere around may. Exact date will be announced some day.


This patch will include a ladder reset.
Jaxon
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ShadowDawn wrote:
Jaxon wrote:I don't know if i have missed it maybe but will there be a ladder reset coming along with the patch? Would be awesome!


From the main post:

> The patch is expected to be released somewhere around may. Exact date will be announced some day.


This patch will include a ladder reset.


Hype! Thanks mate.
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Marco
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M'17 alpha is finished :)

there will be a private testing phase for a couple weeks before the release.

stay tuned :-D
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notforkeeps
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*blasts "The Final Countdown" from loudspeakers on the roof" HYPE!!

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