Marco wrote:- Many concepts in median are not properly introduced to players, if introduced at all. How will one know about for example, honorific items, unless they thorougly read the documentation first? To solve this, we are introducing new reagents with practical descriptions to allow players to learn things about the game as they play, and have that information detailed on the very item that is required to create the recipe. This is an improved method to what items like Pearls of Wisdom tried to achieve, without success due to the fact that they were impractical and had no use (and didn't provide any actual benefit over using the documentation).
- These kind of items will be cleverly placed in certain quest bosses / unique monsters drops, so that players are guaranteed to find these items and progressively learn the new concepts and recipes as they advance through the game. This will also give more purpose to these areas/monsters as they'll have a meaningul drop.
Very nice, on both points. This is the sort of small stuff I always wanted, but didn't want to bother Laz/Marco about.
One of the neat things in Aftermath is that various bosses in the game drop useful items that you can't get in any other way, so you always have that sense of progression and reward when you kill them. In MXL you could do the same thing with Catalysts, for example.
Just one thing though, I hope you don't make it so that you need to go back and kill some low level boss to collect something that you will use a lot of, like Oils. That's one thing I dislike about Griswold. In Hatred he's fine since he only drops some non-disenchantable TUs, but the Terror drop is so useful that players farm him even after he becomes a joke to kill.