This is the new item required to create honorifics. While it might look like a rather insignificant change at first sight, it's part of a bigger set of changes that will make the game significantly easier for newcomers while keeping the game difficulty for existing players fun and challenging as it is now.
- The major issue with mystic orbs is that they make hatred too easy for experienced players and too difficult for a new player if he doesn't use them. %Resistances orbs are a prime example of this, allowing players to have 75% resistances by the end of act 1. To reduce the usage/effectiveness of mystic orbs in the early game, the orb prices will be increased and Mark of Infusion will be obtainable starting from act 5. This will make the early usage of mystic orbs time-ineffective, which will discourage people from using them early on, however this change will have little to no impact in the later stages of the game. Hatred difficulty will be easened to compensate for the lack of mystic orbs, which will greatly benefit newcomers.
- Many concepts in median are not properly introduced to players, if introduced at all. How will one know about for example, honorific items, unless they thorougly read the documentation first? To solve this, we are introducing new reagents with practical descriptions to allow players to learn things about the game as they play, and have that information detailed on the very item that is required to create the recipe. This is an improved method to what items like Pearls of Wisdom tried to achieve, without success due to the fact that they were impractical and had no use (and didn't provide any actual benefit over using the documentation).
- These kind of items will be cleverly placed in certain quest bosses / unique monsters drops, so that players are guaranteed to find these items and progressively learn the new concepts and recipes as they advance through the game. This will also give more purpose to these areas/monsters as they'll have a meaningul drop.