Σ 1.3.0 Announced

Game news and forum updates
suchbalance wrote:
Vodkaxxl wrote:Does New patch reset all characters? I mean items/lvl drop to 0 or just they are not ladder anymore?


You will keep your existing characters. They will just get moved to non ladder.


may i ask you the new sacred uniques are SSSU? there are 2 kinds of full plate armors now.
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nihiliex
Stone Warrior
32 | 0
awakening (full plate) is lvl 130 req so it should be sssu :scratch:

i like changes to totem necro i think I will try this build :)
nihiliex wrote:awakening (full plate) is lvl 130 req so it should be sssu :scratch:

i like changes to totem necro i think I will try this build :)


so sad. since basically SSSUs are impossible. few persons get it and use the new engine.
suggi
Rust Claw
87 | 0
Patches sounds great, many thanks to mxl-team!! :clap:

When is the release for full patchnotes? :pop:
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RequiemLux
Horadric Mage
1014 | 119
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suggi wrote:Patches sounds great, many thanks to mxl-team!! :clap:
When is the release for full patchnotes? :pop:


Usually a day or so before the patch is released.
"It is not because things are difficult that we do not dare, it is because we do not dare that things are difficult." -Seneca
Stereox
Abomination
149 | 2
H Y P E

Weird Shako appeared out of nowhere. Also, is that "scrolling symbol" is the characters in top left which really slow down each game? If yes, that's SUPER great
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Frytas
Mangler
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RequiemLux wrote:
AVK95 wrote:So you can now simply right click on a shrive vessel or arcane vessel to automatically collect matching items inside it? This, if I understand correctly is a MASSIVE qol improvement! Amount of time spent muling will significantly come down since no need to empty cube most of the times! Thanks a lot for this.


Yep, you've uderstood it well
demo

Well god damn, that's a great feature
Conquest
Stygian Watcher
43 | 3
@ summon necro feedback, I prefer to have my necro summons hit hard rather than having 500 minions. Most of them are going to get lost around the first 90* corner anyway. It was fun to be able to summon hundreds of minions in Laz's version or even Ultimative, but that wasn't very practical and also took ages.
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Jampula
Edyrem
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Crescent wrote:
Jampula wrote:
oski89 wrote:Unholy melee pala still playable on 1.3?

It is broken now and I think it still will be.

Can't wait to play UHC again! Big thank for this!


Hope, it will be playable...

Orationis Tenebris
Orationis Tenebris
Rondache (Sacred)

Defense: (3669 - 4503) to (4048 - 4968)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 440
Item Level: 105
Sanguine Covenant Regenerates 3.5% of Maximum Life per Second
+(2 to 3) to Paladin Skill Levels
40% Hit Recovery
+(120 to 170)% Enhanced Defense
Cannot Be Frozen
Socketed (4)
+
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.18 per Strength)%
0.7% Vessel of Retribution Damage Leeched as Life
3% Chance to cast level 40 Boneyard on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
+30% to Physical/Magic Spell Damage
(5 to 20)% to Energy
(5 to 20)% to Vitality
Maximum Elemental Resists +1%
Socketed (3)
+ full set of
Henchmen Trophies
Henchmen Trophies
Any Elemental Set

Fangskin Scales
Stareye's Claws
Doomcloud Spine
Blackskull's Horns
Bilefroth Skin

Set Bonus with 2 or more set items:
+2 to All Skills
15% to All Attributes

Set Bonus with 3 or more set items:
-25% to Enemy Elemental Resistances
Elemental Resists +25%

Set Bonus with complete set:
50% Movement Speed
1% Base Block Chance
+35% to Spell Damage
+5 to Blink
1% Reanimate as: Juris Khan, King of Ureh
+150 Life after each Kill

.

As alternative -
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+0.9 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+15 Energy Factor to Spell Damage
+15 Strength Factor to Spell Damage
+10% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
+
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.18 per Strength)%
0.7% Vessel of Retribution Damage Leeched as Life
3% Chance to cast level 40 Boneyard on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
+30% to Physical/Magic Spell Damage
(5 to 20)% to Energy
(5 to 20)% to Vitality
Maximum Elemental Resists +1%
Socketed (3)
.

Bone Scalpel
Bone Scalpel
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 105
Dexterity Damage Bonus: (0.17 per Dexterity)%
+(4 to 5) to Paladin Skill Levels
+(30 to 60)% Damage to Vessel of Justice
+(30 to 60)% Damage to Vessel of Retribution
+30% to Summoned Minion Life
+20% to Summoned Minion Resistances
+10 to Dexterity (Based on Blessed Life Skill Level)
+(25 to 50) Life after each Kill
Socketed (2)
looks interesting too (damage bonus is multiplicative, if i understand correctly).

With this you can max Sanguine Covenant and use Blood Thorns not for damage but for sustain. Then you'll have to maximize %phys-mag spell damage and go through points into Grim Presence or Symphony Of Destruction.

An unholy-neutral hybrid, damaging as neutral, sustaining as unholy.

If more nerfs won't come (let's wait full patch notes), described thing will be great.

Edit 1: btw, The Void trophy - it's damn fire in my... krhm...

Edit 2: waiting for sorceress buff, but these hopes so transparent...


Orationis Tenebri is just too OP especially for a vit build. Tainted Blood removal doesn't do much exept for early game.
Right now I am trying a wildfire druid. Gameplay is smooth for the moment so I can’t wait for the wildfire buff.

Perhaps with high dos move as this, good def and resistances I will finally make it to the end of the labyrinth. Feels like playing with a hellfire torch.