The description of some uberquests could be improved, I've taken the liberty to adjust a few:
-A typo and a more appropiate punctuation (imho):
► Eve Of Destruction
Lore
Much is known about Tor'Baalos, more commonly referred to as Baal, the Lord of Destruction: his battles during the Great Conflict, his bloodlust during the Sin Wars and his incinerating lust for revenge following the Dark Exile. Now all of the strife, devastation and horror he had wrought through the ages has been channeled into the Shard of Destruction. He seeks to fuse it with the Worldstone and reveal Sanctuary to the full onslaught of Hell once and for all. You must stop him before it is too late.
Strategy
The Lord of Destruction prefers fighting in close quarters where his spells will be harder to dodge. Heroes which attempt to flee or hide behind walls will be punished for their cowardice. "Defile", his most dangerous ability, marks an area on the ground in pulsating darkness which explodes after a few seconds dealing heavy magic damage. Also Baal will often incinerate all mana from your hero with his "Inferno"; so having a way to recover it quickly is recommended. The Lord of Destruction may call on his minions to aid him in battle, which buff their master and so must be killed quickly. He may also rarely haunt your hero with "Visions of Evil" which inhibit your Nephalem powers and thus render him untouchable; free yourself of these evils as fast as you can, lest you be overwhelmed into madness. Your best chance of defeating Baal lies in staying on your feet; but beware, the larger your party the more horrors will rise up to defend their master.
-Some repetitions that could be avoided:
► Xazax
Lore
Loyal only to Belial, the Lord of Lies, Xazax hides quietly in the shadows. He was cursed by Kara Nightshadow, inducing him to see illusions of angels and demons, which caused him to run in terror into the depths of the Aranoch deserts. Paranoid with fear he has chanelled all his remaining power into calling upon his demonic legions for protection. Find Xazax and put an end to this dark summoning lest in his madness he turns his demonic army against Lut Gholein.
-Better wording and enhanced clarity:
► Spirit World
Lore
Mbwiru Eikura, also know as the Spirit World, is the central tenet of the Umbaru's belief system. They believe that the mortal realm is simply an illusion which covers the true reality that is the Spirit World. It is from here that the Umbaru draw their dark powers. Trapped in this reality one might find Zorun Tzin, a powerful mage from Khejan, who was sent to discover more about the Edyrem and their powers. He grew envious of them for having these immense powers from birth, as opposed to him having to study a lifetime to acquire them. He wanted to get hold of Uldyssian, the Edyrem leader, so he ambushed a caravan Uldyssian traveled with, capturing him. Before he could thoroughly interrogate him, his servant the giant Terul, possessed by Malic, tried to control Uldyissian. Ultimately Uldyssian defeated Terul, and the now hostless spirit of Malic, facing obliteration, possessed Zorun Tzin trapping him in the Spirit World.
-A typo and few changes:
► Island of the Sunless Sea
Lore
The place where angels watch, an underground cave miraculously illuminated by sunlight. Was once the staging ground of the heavenly hosts for their crusades into the abyss. When the holy legions were defeated and forced out of the dimension by the forces of Hell, a few human worshippers remained behind to stand vigil. However, heavenly magic is too powerful for mortals to tolerate for long. The mutated, wretched remains of the human defenders were found and embraced by the mighty Lucion, son of Mephisto.
-Better punctuation (imho):
► The Black Road
Lore
The Thief of Hope and the Banisher of Light is a demon lord summoned long ago by a very powerful Vizjerei magi. He used his intelligence and power to form his cult and rule the lands. People followed his philosophy; 'walked' the Black Road he created, and soon his power grew so much that even the Prime Evils feared him. Thus they imprisoned him within the portal he came from, between the Sanctuary and the Burning Hells. It is whispered, among his remaining followers, that there is a way to release him from his centuries-long prison...
-With the new patch 1.1.3 in the
Location section of
World Nexus the obscure suggestion with the link to the
Kingdom of Shadow can be removed. Also in the
Lore section it appears the text it's glitchy where Diablo is mentioned.