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cowking
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Scepter and sceptre are both used in uniques/runewords/base items/affixes. It's annoying when using ctrl-f and you have to search for both not knowing which is used and where. I recommend changing all instances to scepter as it's the name used in game.
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Aero
Madawc
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Median XL Broadcaster
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Created 3 complete character guides
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Cube Recipes page --> concoction* not coconotion

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HechtHeftig
I paid 10$ for this.
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Emyprean Band still shows 100% proc chance in the docs.
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RequiemLux
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Victory
Victory
(Median XL - 6 years)
Body Armor

'Shael'
Runeword Level: 29
10% Chance to cast level 11 Countdown on Melee Attack
50% Bonus to Attack Rating
+(6 to 8)% to Spell Damage
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
(16 to 25)% Better Chance of Getting Magic Items
+2 to Light Radius
RW bonuses could be abbreviated to "+(11 - 20) to all Attributes", no need to list every single one if the outcome of +n is shared
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Prime_Evil
Polar Worm
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RequiemLux wrote:
Victory
Victory
(Median XL - 6 years)
Body Armor

'Shael'
Runeword Level: 29
10% Chance to cast level 11 Countdown on Melee Attack
50% Bonus to Attack Rating
+(6 to 8)% to Spell Damage
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
(16 to 25)% Better Chance of Getting Magic Items
+2 to Light Radius
RW bonuses could be abbreviated to "+(11 - 20) to all Attributes", no need to list every single one if the outcome of +n is shared


im pretty sure the attribute values are all randomized when the RW is created so you might have +11 to strength , +17 to dex , etc in one roll so in this case it makes sense all attributes are listed separately. in the extremely unlikely situation where all get the same +n then yea it should get all attributes like MO resists do when one piece of gear has the exact same resistances for all types.
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RequiemLux
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Prime_Evil wrote:
RequiemLux wrote:
Victory
Victory
(Median XL - 6 years)
Body Armor

'Shael'
Runeword Level: 29
10% Chance to cast level 11 Countdown on Melee Attack
50% Bonus to Attack Rating
+(6 to 8)% to Spell Damage
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
(16 to 25)% Better Chance of Getting Magic Items
+2 to Light Radius
RW bonuses could be abbreviated to "+(11 - 20) to all Attributes", no need to list every single one if the outcome of +n is shared


im pretty sure the attribute values are all randomized when the RW is created so you might have +11 to strength , +17 to dex , etc in one roll so in this case it makes sense all attributes are listed separately. in the extremely unlikely situation where all get the same +n then yea it should get all attributes like MO resists do when one piece of gear has the exact same resistances for all types.


I've made 2 times that RW and the values weren't randomized separately, that's why I said that; but, if you're sure that they're not shared, those must have been a couple of rare occasion on my part
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Prime_Evil
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I might be wrong, its been a while since ive made that RW so yea dont take it from me.
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RequiemLux
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Prime_Evil wrote:I might be wrong, its been a while since ive made that RW so yea dont take it from me.


Yep, they all share the same +n
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Raigntk
Thunder Beetle
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In the Sacred Uniques section under Barbarian Shields, The SSU Bull Shield Pawnstorm Should only have 4 sockets instead of 6
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Aspirine101
Lesbimale™
342 | -2
I think this page https://docs.median-xl.com/MXLU_vXVI_Do ... stats.html should be redone, make it look prettier and expand it, and then integrate it into the docs on this website, make it very very visible, and put the spell damage, poison spell damage, energy factor, block and defense sections in it, add the "speed mechanics explained" post in it ( http://www.medianxl.com/t5893-speed-mec ... -speedcalc ) and divide it to sections or add an interactive table of contents to it.

There's tons of Stats in D2 and median and some of them are complicated, and there's a lot of confusion regarding some stats (for example not everyone knows what "damage taken goes to mana" does or that flat damage reduction is applied before DR% and not after it).
Therefore, a comprehensive guide to d2/mxl stats is one of the first things a new player should look for, and the information is out there sure, but it's not visible at all.