Semigloss wrote:I see alot of people talking about javazon now... can someone help my understand why these changes make any difference? My thoughts:
Moonbeam - duration buff doesn't make much difference except for leveling, because the duration becomes long enough already.
Enfilade - the poison damage never mattered anyways, it's all about the multi-hitting. Some extra fire damage will be nice here I suppose, but wouldn't this be far outclassed by your weapon phys damage? And now you need -res.
Ricochet - kinda same as above, except that now you need to invest in -enemy fire res to capitalize on the extra damage, whereas that wasn't needed for magic damage.
I get that elemental damage scales well, but it also means you have to invest in -res gear. Whereas it seems like pure phys (the way you normally build a javazon) still would beat everything... So what am I missing?
U are missing nothing, its slightly better than before but still very bad. Dmg type on skills is fixed but all other problems are still there.
Lets list some problems:
500+ ias needed - no idea why javelins are such high wsm on top of 3-4 soc only
Defenses ??? - considering 500+ias req u need Ecstatic Frenzy witch leaves u with 0 def and very low block as ur only defense with no gear or charms
Itemization - there are no items that cover dmg / fire pierce or attack speed req and to reach last ias bp. U need ias jewels aka no Paragon - even squishier
Fairy Ring corpse req makes it unusable on most bosses without Titans Revenge and totally useless in Labs so lets stop there..