wewenako19 wrote:correct me if im wrong , im not against oskill but its kinda a oskill build char now a days it remove the hero expertise ex: you are barbarian or paladin but you use trinity beam you suppose to be tank and a manly char but instead you cast a beam and other oskill instead of your skill char build, i appreciate the oskill that it gives other option to char to try other combination of build for his/her char but its kinda cross the line thats why other char wanna try that oskill also to there hero coz its OP. i like if it is a buffs or chances to cast rather give full control coz not all oskill is suitable to other char. and how about physical or melee oskill equally cabable can match up against magic or elmental oskill i dont see any char build like that which is bias.
lastly its kinda cool to have veil king to your team but it feels like it ruin the specialization and mastery of char written before u pic for your char, it make necro unique bcoz he is the only char can use it same to others character ,feels dispapointed if in time comes other char can also transform werbear or wolf form.
thanks enlighten me
As you wish.
Personally I dont see that much of an issue. That's mainly due to the reason that characters are still different. For example, a paladin has lots of free -enemy all resist, spell damage and speeds, which let's it excell at any oskills that are either elemental or spell damage. That's why Trinity Beam is so effective on paladin but may not be that strong on other characters. You don't need to focus that much on the best gear, because there are several useful stats you get from your skills already. I'm not saying that gear is useless, but that you can for example neglect some physical resist due to that reward sill that adds 20+ physical resist on its own. And that gives you more freedom to customize your gear and use gear parts that are more offensive and focusing on other things.
The same is true for wdm oskills. If you want a tanky char, you can easily get access to bear stance on barbarian and other sources of defense. If you want a high damage spec, you can go for lioness amazon, which adds both defense and enhanced weapon damage. It also gives some tankiness due to free vitality from gems and slow attacker.
It really depends. Not every relic will be great or much rather best in slot on every character. And that's not an issue. On the other hand, many builds can profit from access to new buffs or debuffs (if there are any on those new relics) and so on.
on topic: honestly, I'm not that excited, mainly because relics are again only reserved for mid/endgame content post-120. I'd much rather prefer more oskills you have access to early on. Because there is nothing more frustrating than playing a build you don't want to play to level 100 just to get access to the build you really want to play only to then find out it's bad. Well, the new relics will definitely ease it up a little for the current builds that are struggling, so it's something. But unfortunately it'll still only help post-120 and you need a huge ton of luck to find the exact relic you need.
Well, at least I'm excited about the new skills. I really hope pinnacle gets replaced, but maybe the 3 skills are meant to be 3 new class skills? Well who knows.
Good work though despite my ranting. I think this mod continues growing in the right direction.