Marrt wrote:PizzaGater wrote:so true amazing how some people would always whine whatever changes will be made.
in this case it's a real progress with much less headache, congrats median team for all your work !
I wonder where you see any whining. The point is exactly, if there will be any changes to justify implementing the loot filter into the game, or if it's even possible. It's obviously ideal to have all important features built into the game.
Taem wrote:Can you confirm look filter does not work with 2.0 and/or is not built into 2.0?
Taem wrote:Just because the devs allow it on realms does not automatically mean they support it or it's development.
Taem wrote:Many people felt that way about maphack on battle net and were banned because it was not an intended part of the game. Same with multiple instances of d2 using d2loader. Just because the devs allow it on realms does not automatically mean they support it or it's development.
Taem wrote:I believe Whist discussed a loot filter, so hopefully if it is not in now, it will appear in a later patch, like shared stash; we know it will not be in 2.0, but hopefully 2.1.
ParticuLarry wrote:Captcha wrote:In the past I suggested guilds would be a good thing to implement, that way players can team up. If not easy in the game code or the battle.net equivalent then maybe via the web site.
Unfortunately, that has nothing to do with MXL as a mod, but with the software that keeps the servers running, pvpgn. The team doesn't have any influence on that, they just use that software. So unless that software is updated, there's no chance for guilds or clans to be properly implemented in the game.
Siosilvar wrote:Marrt wrote:Captcha wrote:Siosilvar wrote:Offline tools offers shared stash and free respec, it has nothing to do with the loot filter and stats. If you're thinking of d2stats, it's already unmaintained and we probably won't need it any more with the new features ingame.
It's a bit worrying that d2stats is unmaintained, since it's really useful and seemed to need a tweak each patch to deal with item changes. If it becomes unusable or unreliable that will be a big step backwards. It would be a good thing to prioritise getting its functionality into the main game imo (esp the drop filter).
Instead of implementing stuff like loot filter, speed calculator and documentation into the game, maybe devs should prioritise improving and adding new content? If they are not that hard to implement, then sure why not, but I don't think that's the case. We already have a functioning loot filter that takes 5 seconds to open and you can configure it in any way you like, so I don't see a reason why this should exist in game if it would take a lot of time to implement and achieve the same functionality in the end. Also, the loot filter is a very important part of the game, so I don't think it becoming unusable should even be considered an option. I don't know what tweaks you're referring to, which are required each patch. If it's something like the replacement of str/energy factor with spell focus, that has nothing to do with loot filter. With extended stat sheet becoming a part of the game, we shouldn't worry about such changes I guess.
The problem is that nobody is working on d2stats so there's no guarantee it will keep working. If it breaks at some point, someone has to either fix it or add its features into the game, or we won't have them at all. You can't say "it becoming unusable should [not] be considered an option" and also have "instead of loot filter, devs should prioritise new content", because it hasn't been touched in a year and nobody has stepped up to keep it up to date. I don't think it's particularly likely that the loot filter part will break entirely, but it's always possible.
& that's without considering the fact that, as a necessary feature, it should really just be part of the game so that folks who are new and don't know where the tools menu on this website is still have a loot filter.
whist wrote:To clarify a couple things:
1) No in-game loot filter implemented, d2stats will continue to be the solution for the time being.
2) Single player will feature extended and shared stash, multiplayer will not. An attempt at implementing it in multiplayer was done, but it had issues and we had to remove it for the time being. There will be other attempts in future versions.