Necro sumoner is a dead build. They split all skills into two parts so it requires more points investment. They have less life and you because the passive is weaker. Knight are just as bugged as mercenaries do nothing unless you get very close to the victim. Hawks still wonder a few seconds about what to do right after being summoned. In the 1.8, even with the extreme equipment it was impossible to run comfortably in the T10-15. Already then they had this build somewhere and now they signed a verdict on it.
The Veil King was only used when you had it with relic and proper offhand to increase life and injury.
The Minnions are still not immortal and that should change in the first place.