suchbalance wrote:Inno86 wrote:thank you for sharing the patch notes. I just would like to inform all the dreamer that I updated my excel file to calculate new life pools. I just checked the necromancer, because I play necro. In this case, the overall impact of the update in 2.1 is a slight decrease in life pool. therefore, overall, it is a nerf.
specifically, notwithstanding the buffs, now embalming (if fully upgraded = 20 points + 4 points in the support skill.. before was 25 points to be allocated, thanks) gives 57% to life instead of 77%.
have a nice day
At character level 140 you now have +110 base life with maxed embalming & mold the flesh and base vitality compared to before. At higher levels and with vitality the difference increases a lot plus you save 5 skill points.
investing points into vitality is not convenient at all, considering that you gain 1.25 life per point in vitality. therefore, we assume that competitive builds in lab (I am thinking about melee or xbow) do not invest a single point into vitality. with that assumption, i calculated for character level 145 with full charms full trophies and BiS gear.. overall you lose health (slightly)
also, based on experience, such builds don't survive well in lab due to low health compared to other builds. in general, in my opinion, such change doesn't mean anything for endgame content (referring to lab7+).. minimum requirement is 20k life (and you are still gonna suffer) better would be 25k+, but impossible to reach.. maybe can reach 17k by min-maxing everything, which is not enough.
instead of nerfing, i would have buffed the non-competitive builds. for example: the problem of shuriken assassin is not damage (you increase dmg in 2.1) but defense and life. in lab7+ avoid is useless and life is very bad. i have yet to check the numbers for assassin, but i am telling you... 15k is not enough by any means and having free life after kill is useless as well.. better saying it is not enough. ideally, you need around 3-4k life regen per second to be "ok-ish" but you cannot reach that maybe. considering i am disappointed by necro updates (fire conversion is good, but good luck with pierce while keeping decent dmg and max res, so build is great until endgame... then useless.. but extremely good for bossing if you dont have to care about life and max res).. while i can see a small buff for shuriken (i played it a little last season until 146 and hit a wall on tier7 lab due to avoid being useless) .. for next updates maybe remove the defense penalty, or increase avoid (i was playing with 150 cognition tbf)